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Super Smash Brothers: Brawl

Discussion in 'Archive' started by SkylerOcon, Mar 18, 2008.

  1. Ventus

    Ventus Kickass Keyblader!

    A++ for me. One of the best games I've played. The lag sucked but I don't care.
     
  2. Burnin'-Axel

    Burnin'-Axel Flurry of Dancing Flames

    Story: A-
    Kinda lame that they didnt have any characters speaking. But besides that, i didnt really find anything else wrong with that.

    Characters: A-
    Huge majority of characters but it's still doesnt feel like they put too many in it. I didnt think that some characters that stayed should've and some that left should've stayed in. oh and "coughtiersareforqueerscough"

    Classic/All Star: B
    Err.....well i dont have much to say on this seeing as i've barely done much of it ^^" But it's pretty basic: Go in, beat some baddies, get to end, kill the Hands/characters, boom, your done.

    Brawls: A++
    No comment.

    Galleries: A+
    Wow....it has a BIG collection of things. So many trophies and stickers to get, "achievements" to unlock, and best thing bout the gallery part is that you can make your own stages, save pics, and even save brawls that you've done (as long as they're 3 minutes or less -_-"). Only thing tbeing they could've given you more time with the demos but oh well =/

    Online: C
    Lag....that's the only thing that makes it so terrible at times. It happens at random sometimes so it can pretty much ruin your fight even if you have perfect connection.

    Overall: A
    Excellent game! Worth every cent of money that you spend on it!:D
     
  3. Abyssal Knight

    Abyssal Knight I step back into the light of...

    A+
    But it could have been better
    Like more characters and a second story mode
     
  4. King of Darkness

    King of Darkness What up Monica

    a second story mode for the baddies in my opinion would have made it more interesting
     
  5. Abyssal Knight

    Abyssal Knight I step back into the light of...

    yeh that would be Cool KoD
     
  6. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    I think they should make a game that brings every single character from games that everyone knows: From Xenosaga, to the SSM, SS64, & SSB games, to Spyro, to Crash Bandicoot, to the Star Ocean Series, to the KH series, & other games that we can think of all together to make the perfect SUper Smash game ever. That might makes it real better than SSBB.
     
  7. Abyssal Knight

    Abyssal Knight I step back into the light of...

    Thats True
    that would make the best Super Smash
     
  8. Burnin'-Axel

    Burnin'-Axel Flurry of Dancing Flames

    whoa!:eek: do you know how massive the character list would be??? that would be cool though:D
     
  9. GrandShadow

    GrandShadow I accept your challange.

    to do something like that it would have to be on the PS3 or 360. Brawl maxxed out the data limit on a wii game disc. to add more, we'd need to use a better system.

    anyways my opinion on Brawl:
    online sucks but if you don't have the game then your not a real nintendo fan, its just that awsome.
     
  10. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    I don't have the game, but I did played it with my friends, at Six Flags, & at the chess tournament & I definitely know that it is fun. ??? What do you mean a data limit on the Wii? I don't understand that part.
     
  11. Abyssal Knight

    Abyssal Knight I step back into the light of...

    Me either...???
     
  12. Burnin'-Axel

    Burnin'-Axel Flurry of Dancing Flames

    that the CD was completly filled up with all the data it had (um....maybe)
     
  13. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    You mean like FFVIII? If it was like that, then I understand, but about the data limit on a system, you really lost me on that one. Not only that, They can do the game on PS2 instead of just the Nintendo Wii & PS3. Not everyone will own one of those things, including with a XBox 360. Not only that, how much data does a disc holds anyway? SSBB sure did hold a lot of data & it could've hold more.
     
  14. GrandShadow

    GrandShadow I accept your challange.

    yes this is what i meant. Brawl had soo much stuff that it completely filled the disc. they couldn't add more even though they wanted to.

    ever hear of the Forbidden 7? some people hacked the game and found the half completed data of 7 characters that were meant to be in but they ran out of room on the disc. so there's 7 characters that were supposed to be in but got cut cause they ran out of room. Brawl had too much data.

    if there is one, then the next Smash will be on either the next Nintendo system or on the PS3/360. its the only possible way.
     
  15. Desert Warrior

    Desert Warrior Well-Known Member

    If they make another SSB game, and make it bigger than Brawl, they'd have to either put it on the PS3 (Never gonna happen), or make Nintendo's next gen console use Blue Ray.

    The way I see it, the only thing Blue Ray has going for it is how much more memory it has. It's too expesive, the graphics really aren't as good as everybody says, blah blah blah.
     
  16. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    -_- IS that's why they didn't do it on the Nintendo Gamecube or on any other system? Does the disc size matter for SSBB to work or what?
     
  17. GrandShadow

    GrandShadow I accept your challange.

    the 'size' of the disc doesn't refer to its actual size but how much data can be stored on it. gamecube discs were physically smaller but held around the same amount as PS2 games.

    but Wii games can't hold anywhere near as much as PS3 or 360 games. thats the problem, otherwise Smash would have a ton of more stuff on it.
     
  18. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    ??? Ok? Then why did the makers of the Wii didn't make sure that it can carry as much data as the PS3 & the XBox 360? Not only that, the SSBB game disc itself must have some more data in it but they didn't think about using it up & went on ahead to ship out the game.
     
  19. GrandShadow

    GrandShadow I accept your challange.

    nope the disc ran out of room. they even double layered it so it could have twice as much space and they still ran out of room.

    and Nintendo was morr concerned with perfecting their motion-control systems then they were about space. sure they could've done both but they didn't.
     
  20. Burnin'-Axel

    Burnin'-Axel Flurry of Dancing Flames

    yup. that also explains why some characters werent included. i've heard that they have small data pieces of other characters (ie Mewtwo, Toon Zelda, etc) I'm not even sure if it's true but if it is the data thing explains why they werent in the actual game
     

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