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Pre-Exsisting Battlefields

Discussion in 'Archive' started by Desert Warrior, Mar 5, 2010.

  1. Desert Warrior

    Desert Warrior Well-Known Member

    This thread is simple. If you have an idea for where a battle takes place, put it here. This is so judges don't have to constantly come up with new ideas for arenas. Or if you have someplace that is really cool. I will also occasionally bring in arenas already used in other battles (And obviously give credit to whomever made it).
     
  2. Colonel Caboose

    Colonel Caboose The Man, the Myth, the Legend

    The mucky swamps of Florida, infested with: hungry, scaly, moist, crocodiles looking for a nice juicy fleash meal. That they can slowly rip apart limb by limb.All differing in sizes, from the size of a foot to bigger than a full grown man. Only thing to be found is, trees, deep water, and pieces of housing from hurricane Katerna from a couple of years ago.
     
  3. Moogle

    Moogle Well-Known Member

    In the multi-versally famous Beta Arena, a jungle-gymlike structure appeared. It had a central 'cube' composed of eight smaller boxes (each measuring 10'-10'-10'); Then, each box outside that initial center area was 5'-5'-5'. The bars, 1 1/2 inches in diameter, are incapable of being broken by any means, non-conducive, and well insulated against temperature changes. The arena has a special field around it - a portal system, in fact. 30 feet from the main cube, the system activates (Unseen, it's just like travelling normally) that sends the traveler to the side opposite the one they had left. Fifty feet above the initial cube, a loop activates, sending the user back twenty. The sun shines precisely above the center bar of the whole structure.

    (Center -> go fifty feet up, you get sent back to the bottom of the cubes twenty feet down. Same principle applies to the sides, but you get sent to the cubes of the opposite sides. The portal system only works for living beings and things currently attatched to their bodies, so energy attacks, throwing items, and the like just fly through the portal and out of the arena.)
     
  4. Become

    Become Resident Tashian Staff Member Moderator Content Writer

    Champion's Stadium:
    Within a realm of the Omniverse that goes with no name, this massive construct seems to stand all on its own, with no corporal world to support it. The main battle field, located within the center of the stadium, is made from a fibrous material, or something similar to the AstroTurf used in some football fields, and is also roughly the same size. Underneath the soft turf field rests a floor, scattered with several trap doors into storage rooms beneath CS. When the turf is removed, and access to these rooms is gained, the battlefield can be refit with new artificial terrain, and obstacles. Lining the area along the outside edge of the battlefield is a force forged of an unknown magic, which, once touched, begins to deconstruct the material that enters it. A warrior who enters this space will have their power sapped clear from them as their existence is steadily diminished. They can escape, but recovery of their energy reserves would be needed before any innate abilities could be used again.

    The stadium beyond the battlefield is a bit larger than the Cowboy's Stadium in Texas, housing over 80,000 anxious spectators. The material, and architecture of the venue is more Romanized, harking to the Colossus, or the Coliseum The audience for each battle is protected by a force similar to the outer boarder of the battlefield. Any attacks that go stray into it, automatically become negated, and broken apart. The entire stadium is an outdoor setup. But that doesn't seem to matter, since within this plane of existence, weather patterns never produce precipitation. In fact, the climate seems to disallow any adverse effects on the area. So, most likely, there is some force of sorcery afoot around the stadium itself. ​
     
    Last edited: Mar 5, 2010
  5. GrandShadow

    GrandShadow I accept your challange.

    Flight's Delight

    An anti-gravity chamber. The chamber is a large sphere five miles in diameter. The chamber has neon red designs glowing on the walls to provide light to the combatents. Within the sphere, gravity is non-existent. Everything floats and flies around. Nothing is inside the chamber except the combatents and whatever weapons or items they have. The sphere itself is indestructable.​
     
  6. Haresuno

    Haresuno KH-3's Übermensch

    A world of darkness. One of which all comforts of light and heat are void of. The only thing that exists within the space is are massive stone pillars and other earthen debris. There appears to be no ground for a person to stand on, and yet no matter what position a person finds themselves in they can always have traction. If they believe. Otherwise they are left floating with absolutely no way to move.

    Regardless of light source a person can always see - so long as nothing is obstructing their view (i.g. a blind-fold). The range of their sight is not enhanced in any way while in this space, unless stated otherwise by a person (i.g. spell enhancements). Because this place has no heat a person must keep their own bodies warm, else be placed into a deep sleep close to death.

    Within this world only the physically fit are king, as this universe sustains itself by draining any magic within or surrounding it.

    Phantasmal creatures are seen now and again wondering aimlessly through the space. While these creatures all range from large to small, and vicious to docile, they are completely unaware of the events going on between fighters and are unable to interfere whatsoever.

    Rules:
    • Players have 20 posts each to win. Otherwise they will fall into near-death state. This rule is active only if G.M.s wish, and when this rule does not conflict with the already pre-set laws.
    • Absolutely no magic items or abilities are usable. This means any type of non-mundane ability is instantly unusable. This includes spiritual weapons, magical, psychic, and elemental.
    • Because of the unusual gravity of this world, all projectile weapons have reduced speed by 3/4 their original. If the projectile is a living organism (appendage or otherwise), they will only have a reduced speed of 1/4 speed.
     
  7. Zerieth

    Zerieth Head Game Reviewer

    The Crevasse


    A large crevase about a foot ball field in diamete with about a hundered pillars rising from the depths. The pillars occasionally break when to much weight is put on them, and they can be easily broken by attacks. To fall means certain death.


    Special rules

    Falling = instant loss

    You can save yourself by balancing on a attack or using some form of chain to get back up.

    Characters must jump from place to place

    Eventually the characters get tired so 13 post limit each.
     
  8. Become

    Become Resident Tashian Staff Member Moderator Content Writer

    Dungeon Clash:
    This battle site is located within the depths of a confined, underground dungeon area. The only light which shines down at such depths is given off by numerous torches that line the walls, and some hanging as lanterns from the ceiling. But the dungeons themselves aren't accessible to the combatants. The characters are confined within a single cell, fifteen feet from front to back, and thirty feet from one side to the next. Both he front and back of the cell are barred off from the rest of the dungeon, and the characters start at their own end of the thirty foot space. They are both bound by a set of chains gripping their wrists and ankles, which both extend roughly twenty feet out. These chains are unbreakable, period, as are the bars to the cells, and the chains cannot be pulled out from the walls.​
     
  9. Destiny

    Destiny Guest

    Beta Arena-



    Champion's Stadium-

    Flight's Delight-

    Dark Field-
    The Crevasse-



    Dungeon Clash-​


     
  10. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Valhalla ​

    Within the world of the Asgard, Valhalla is a large, building that consists of many halls. There are many stained mirrors, stairways, and there are also treasure chests that consists of many items and traps to help or hinder.

    Possible prizes within Treasure Chests
    1. Holy Blessing: Sealstone that will strengthen light attacks and weakens dark attacks.
    2. Explosion Trap: Sends up a tiny, smiling, red fairy that would then explode and hurt the person.
    3. Freeze Trap: A light blue gas comes up and traps the person in a block of ice.
    4. Archer Trap: Shoots many arrows at the person. Sometimes, it can be poisonous.
    5. Holy Law: Sealstone that turns the person's attacks all into light elemental attacks. Will also allow the user to absorb all light attack but will become completely vulnerable to dark attacks.
    6. Slain Summon: Randomly summons an einherjar to help in the fight.
     

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