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Looking at Dissidia Stages in the Future

Discussion in 'Dissidia: Final Fantasy' started by Tetiro, Apr 4, 2011.

  1. Tetiro

    Tetiro New Member

    As you know, Dissidia 012's wait is at an end. However if you read the producer's interview carefully, you'll realise that they may have not been done with Dissidia just yet. Im being positive right now. So let's look at the stages that there could be. Again I'll be grading the stages

    A - Good idea for a stage and good idea for omega version
    B - Good idea for a stage and an idea for omega version
    C - Good idea for a stage
    D - Idea for a stage
    E - Needs work.

    Final Fantasy 1
    Cavern of Earth - B - A bunch of caverns to hide around corners. And in the omega version boulders will fall from the ceiling
    Mount Gulug - A - A floor of the volcano. In the omega version, the lava rises!
    Sunken Shrine - E - The thought of water isn't a good idea
    Flying Fortress - C - Would work similar to The Rift

    Final Fantasy 2
    Coliseum - C - An arena to fight it out in!

    Final Fantasy 3
    Tower of Owen - C - A mechanical area with lifts and such
    Ancient's Maze - B - A pretty standard area but once Omega the stage starts draining bravery

    Final Fantasy 4
    Mount Ordeals - A - The mountain sides of mount ordeals. In Omega version, there are rockslides
    Lodestone Cavern - A - The huge cavern part of the area. Once Omega, the gravity is even stronger!

    Final Fantasy 5
    Ship Graveyard - B - With a ton of ships to creed (To Assassin creed stuff on) and once omega drains bravery
    Big Bridge - C - The Legendary Big Bridge!

    Final Fantasy 6
    Opera House - A - Not only the stage but also the beams above! Once Omega, it acts like Chaos Judgement

    Final Fantasy 7
    Reactor - C - Once of the reactors in Midgar

    Final Fantasy 8


    To be continued
     

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