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Experimenting with Gambits

Discussion in 'Final Fantasy XII' started by EtherealSummoner, Jan 13, 2013.

  1. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Did anyone of you ever experiment with the gambits for each characters? At first, I never did but once I decided to replay the game and set my characters up according as to how they should react, I realize that gambits are more important than what I gave them. I usually just sit there and have my characters smack the opponents or input the commands for them but gambits really save me the effort from doing all of that... if I set up my command well that is. What do you guys think? :eek: I was surprised that we never did talk about gambits in this section yet.
  2. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    I didn't get into any very elaborate gambits with my characters. Mostly I had them attack physically, cast cure on each other or themselves when their health got down to about 30% (or higher, if it were a difficult boss battle), revive each other when someone dies, and heal each other from troublesome status ailments when needed. There were a couple of fights where the gambits I set up were more intricate (like against Omega Mark XII), but I usually left it at a very basic set up.
  3. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    I am starting to enjoy the gambits more now. I have it set up to where I have my characters respond to enemies and to each other based on elements and hp. It is easier that way. I will have to set up my gambits some more so that I can have an easier time to fight against Yiazmat.

    Really do not have to buy EVERY single gambits. Just one where either enemies are weak against a certain element, when an ally's hp falls below a certain percentage, and to give themself status benefits are the best gambits in my opinion.
  4. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    The ones I took the most advantage of were the ones related to my party's health and statuses. I think I also used one to keep people from targeting the same monster someone else was already killing, and I think I also used one to make sure people targetted flying monsters in a way that they could actually hurt them.

    Gambits could come in handy, and I liked that you had control over what your party would do, as opposed to them being free agents controlled by the computer and ultimately useless, but the system led to me getting a little lazy at times.

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