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Discussion Thread for BoCB members only.

Discussion in 'Archive' started by Haresuno, Aug 20, 2009.

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  1. Beloved

    Beloved Azure's Beloved

    I think we should decide on a spell book creation method. I mean, mine would work, but Hare might have something else in mind. Not to mention my method would mean makeing very big spellbooks.
     
  2. merlinosheep

    merlinosheep A.K.A The Leaver

    I don't mind that =P
     
  3. Haresuno

    Haresuno KH-3's Übermensch

    Oh wow Merlin! That's in interesting idea you had there, and I like it. You are right though, I'm now looking at it like Sages are another elite class all their own. So maybe instead of just mages, sages go up there to. This'll allow people to decide where they want to go, like if they want to be a more physical fighter with magic based attacks as well as some long range ones that they develop, where as mages focus more on the entirety of magic. Hmm.. Interesting.

    Now, Riku, you were wondering about the MP system. If you go back and look I explained it a bit for what a Geomage w/ points in fire would look like. > http://kh-3.net/forums/191628-post43.html < Now Geomages will only have a few spells from each class that they have points in, so they will end up with a different amount of spells than other people. Luckily I have Geomages so you guys don't need to worry about them.

    Also, the players will know what spells they have in the future -because we're making for all levels up until Mage/Sage when players are then allowed to submit spells for entry- however characters will only be able to guess at what kind of spells they can learn in the future based on what those characters see.
     
  4. Beloved

    Beloved Azure's Beloved

    Ohhh, okay. So they use their MP to upgrade their spells, and they learn their new ones as they upgrade their old ones? Is that right???
     
  5. Beloved

    Beloved Azure's Beloved

    --------------------------------------------------------------------------------


    Ah Crap, I double posted again. My bad guys.

    Pyromancer;

    Level 0 Spark
    Creates a small spark by snapping the caster's fingers. Spark is able to ignite flamable objects. Target-Object

    Level 0 Fireball (requires lvl 1 Spark)
    The most elementary of all magic spells. Beckons a small 2 inch ball of fire in the palm of the caster's hand. Target-Single

    Level 0 Flare (requires lvl 1 Fireball)
    Heats the air within a 6 ft max radius of targeted space, then can be ignited, causing a 6 ft max radial explosion. Target-Space.

    Level 0 Manipulate Fire (requires lvl 2 Spark, lvl 1 Fireball)
    Can manipulate and control a small flame to do your bidding.

    Level 0 Sear (requires lvl 2 Spark, lvl 2 Fireball, lvl 1 Manipulate Fire)
    Use the intense heat of your body to staunch a bleeding wound for minor healing. Target-Self

    Magnimage;

    Level 0 Earthen Barrier
    Creates a weak barrier of green light to defend against weak magical attack. Target-Single

    Level 0 Quake
    Shifts the earth to create a small quake and open trench to engulf foes, then crushes them inside. Target-Line

    Level 0 Grace of Gaia (requires lvl 1 Earthen Barrier)
    Beckons the power of earth to heal minor wounds of caster or caster's target. Target-Single

    Level 0 Wall of Earth (requires lvl 1 Earthen Barrier, lvl 1 Quake)
    Shifts the earth to raise a small wall of rock in front of the caster. Size: 6 feet wide, 4 feet tall. May be raised at a distance past level 2

    Level 0 Call Animal (requires lvl 2 Earthen Barrier, Lvl 2 Quake, lvl 1 Wall of Earth)
    Reaches out to the counsiousness of one combat capable animal/creature. Calls ONE combatant animal.

    Okay, I think I have the MP thing down now. Is this right Hare?
     
    Last edited: Sep 25, 2009
  6. Haresuno

    Haresuno KH-3's Übermensch

    Right.

    Now the only two spells I'm having a bit of a problem with is Absorption and Voice of Earth. When you say "absorption" you think: Okay this guys gunna take something into his body or somethin', right? A better name for that might be .. Sear. Standard med attention for fire types because they can sear their own wounds -gashes, slashes, and the like- and stop bleeding. But all healing techniques go to Acolytes so this is more of a temporary thing.

    Voice of Earth crosses into the Prophets. I don't mind people being able to foresee an opponents next move after they've talked it over, but future events don't necessarily fall under earth as they do time. Also you might want to think about caps to techniques otherwise people might use techs like Voice of Earth none-stop.
     
  7. Haresuno

    Haresuno KH-3's Übermensch

    Hey guys. Another update here, but I was questioned about some of the creatures on the island and around the world. Originally I had planned on us just creating creatures as we go, but if you can spread the word and get people to create a few I've already got one.
     
  8. Beloved

    Beloved Azure's Beloved

    I've bolded and underlined the changes.
    And you'd like us to ask people to think up some monsters and such?
     
  9. merlinosheep

    merlinosheep A.K.A The Leaver

    Yeah i was allready busy guys. I heard from HK
     
  10. Haresuno

    Haresuno KH-3's Übermensch

    Heya guys.

    Couple of things:

    1) HK has done us the favor of creating a species that the antagonists will most likely control.

    A few things need to be changed here or there in my opinion, but over all I think he did a wonderful job!

    2) Now I realize that we've hit a snag of sorts with getting are RP ready, but I want to encourage you guys to keep up the good work! Things on my side are a little hectic but I'll try get a lot of things in. Right now I'm at the point where I'm thinking about taking a hiatus from RPing and I think now would be a good time for me because I'm only in -really- one RP that's going. I'm not sure but I'm being bogged down by a lot of things. But you have my word that before I do anything of that sort I'm going to get at least one spell book up!

    Until later Band members!
     
  11. Haresuno

    Haresuno KH-3's Übermensch

    Acolyte

    Acolytes typically take up oaths to do no arm to living creatures. This is an oath that makes Undead and Acolytes mortal -- Uh... Dire enemies. While Acolytes must be well knowledgeable in the other elements, they are vastly more trained in spirit. It is rare that someone who has a low threshold for spiritual training becomes and Acolyte, as it is seen as a waste.

    Initiate ~
    Herbology: Those wishing to study the art of healing must first be able to recognize a wide variety of medical plants, berries, and the like. When someone enters to be trained as an Acolyte, they are drilled to memorize a long list of harmful and helpful ingredients. The list of harmful are meant to help students identify what plagues their patient.

    Anatomy: Along with having to learn about herbs, initiates are also trained to memorize the complex systems of various animals. All ranging from mythical beings that live on the island with the mages, to the more mundane creatures such as humans. This knowledge allows for them to be able to perform small first aide, and later more difficult procedures such as surgeries on a battle field.

    Arbitrary Med Kit ~ This is a standard medical kit that all Acolytes take up after passing the herbs test. It signifies that they have moved up and are near ready to start the actual training for an Acolyte.

    Sorcerer/Sorceress level Spells ~

    Delve: With the aid of magic, Sorcerer level spell casters are able to examine their patient without having to move them or physically look at them. This technique -in addition to slow- will not tell a magic user if his patient is suffering from major injuries that are deep within their bodies. The full extent of Delving is to allow young, unpracticed, sorcerer's a chance to feel out what they should look for without the aide of magic.
    Requirements -
    • 1) Must have knowledge over Anatomy
    • 2) A minimum of 3 ranks in spirit
    • 3) A minimum of 2 ranks in earth
    • 4) A minimum of 2 ranks in water
    Light First Aide: More of a physical ability than a magical, however, there are certain techniques that are listed under first aide that do require magic. A full list of abilities for this technique is: Remedy, Splice, Small Sedative, Infusion, & Clotting. These become invaluable tools for Acolytes on long journeys as well as on a field in battle.
    Requirements -
    • 1) Must have knowledge over Anatomy
    • 2) Must have knowledge over Herbology
    • 3) A minimum of 5 ranks in spirit
    • 4) A minimum of 3 ranks in earth
    • 5) A minimum of 3 ranks in water
    • 6) A minimum of 1 rank in fire

    Mend: Although first aide on a battle field is all well, it cannot -however- perform the task of repairing severe wounds such as gashes, deep cuts, & harsh burns. With this technique, such a feat is possible. While a physical toll may be taken out on the caster, and all wounds may not become fully healed, this is only a Acolytes first step to becoming a Healer of the Gods.
    Requirements -
    • 1) Must have knowledge over Anatomy
    • 2) Must have knowledge over Herbology
    • 3) A minimum of 5 ranks in spirit
    • 4) A minimum of 4 ranks in earth
    • 5) A minimum of 4 ranks in water
    • 6) A minimum of 3 rank in fire
    • 7) A minimum of 2 ranks in air

    Spirit Away: Pesky zombies and their brain-eating, blood-sucking cousins putting a push on your party to flee, scream, and commit a crime that makes the Gods weep (I speak of suicide people)? Fear no more! Well at least not if you have a well trained Acolyte in your group. You see, while Acolytes may take up a vow not to harm the living, that most certainly does not stop them from bringing about a Holy War down on the Undead (or as I like to call them; our dearly un-departed family). As part of their training, many Acolytes -if not all- are given some form of training against the undead or the like. For the first step, Acoylytes at a sorcerer level can only send ghosts, banshees, and other apparitions to some far away place. Preferably very, very, very far. Like on an island mountain. This is not destroying an apparition!
    Requirements -
    • 1) A minimum of 7 ranks in spirit
    • 2) A minimum of 5 ranks in earth
    • 3) A minimum of 2 rank in fire



    Wizard/Witch ~

    Sorcerer's and Sorceresses who have passed the Test of Raising obtain the rank of Wizard or Witch. This signifies that they have trained and are adept in their area of expertise. Not only does the title suggest a larger amount of knowledge, but also strength with the elements. However this is not necessarily true, as there have been records of very rare cases where students with low elemental control surpassed the expectations of the teachers by compensating their lack of control. Usually it is made up for in creativity and knowledge.

    Adept ~

    Extended Herbology: One who is already familiar with the Herbology course may extend their knowledge. No longer bound to a strict list of herbs other greenery, Wizards and Witches may study what they wish to. Testing and experimenting, even gaining access into deeper parts of the Wizard's Foundry library for Acolyte books. As another bonus they are able to make crude potions to cure most toxins as well as being able to identify all but the rarest herbs in existence.

    Extended Anatomy: Just like Extended Herbology, this skill allows for newly raised Wizards and Witches to gain more knowledge about the complex systems of nearly all creatures - save for the extremely rare and any creature without proper anatomy (e.g. Shadow Beasts). While it seems as though there is no real boost in having this skill, it is otherwise untrue. With this skill students may attend surgeries inside the operating rooms, rather than watching from a portal or magical barrier.

    Boastful Med Kit ~ An advanced medical kit that is put together specifically for the wizard, by the wizard along with the help of his teachers. This is a medical kit is for Acolytes that have passed the Test of Raising and varies from student to student as they are allowed to decorate them. It's basically a badge that states the person wearing it has truly started their training.

    Wizard/Witch level Spells ~

    Prod: A bump up from it's Sorcerer/Sorceress counterpart, Prod allows the caster to gain a full status report on their patient. The only downfall to this is that it does not diagnose any mental problems. Some explanations are beyond the realm of magic.
    Requirements -
    • 1) Must have knowledge over Extended Anatomy
    • 2) A minimum of 10 ranks in spirit
    • 3) A minimum of 7 ranks in earth
    • 4) A minimum of 6 ranks in water
    • 5) A minimum of 4 ranks in fire

    Medium First Aide: High grade Remedy, Splice, mild Sedative, Infusion, speedy Clotting, & transfusion are the upgraded versions that come with this.
    Requirements -
    • 1) Must have knowledge over Extended Anatomy
    • 2) Must have knowledge over Extended Herbology
    • 3) A minimum of 10 ranks in spirit
    • 4) A minimum of 7 ranks in earth
    • 5) A minimum of 6 ranks in water
    • 6) A minimum of 5 rank in fire

    Weave: Much like its predecessor, Weave's function is to perform the task of repairing severe wounds (see Mend). The physical toll that was once felt by Mend is reduced, and all wounds (save for fatal and instant death) may become fully healed.
    Requirements -
    • 1) Must have knowledge over Extended Anatomy
    • 2) Must have knowledge over Extended Herbology
    • 3) A minimum of 10 ranks in spirit
    • 4) A minimum of 10 ranks in earth
    • 5) A minimum of 9 ranks in water
    • 6) A minimum of 7 rank in fire
    • 7) A minimum of 4 ranks in air

    Book of Banish: Because they have progressed in faith towards the Gods, as well as their devotion to the art of healing, Acolytes take it upon themselves to save the unfortunate souls who are forced to raise from the dead. Headmasters at the school have books that contain a variety of spells designed specifically to fight the Undead and their like. Spells included are ~
    • Banish - an advanced form of Spirit Away, only instead of a place, its a realm. (See Realm)
    • Smite - in case you don't want to send the dearly revived back nicely.
    • Gentle - for those who want to send the Undead back with no ill will.
    Requirements -
    • 1) A minimum of 10 ranks in spirit
    • 2) A minimum of 10 ranks in earth
    • 3) A minimum of 9 rank in fire
    • 4) Need a book on banishment from the ancient archives (few rare copies in the world outside of the school. The school itself makes copies of the original).

    Realms ~
    There are four realms within this world. First is the lowest. This is called the Graveyard. It is where the bodies of the dead and damned go. It is the source of a Necromancers army of undead, mainly. It can also inhabit shadow creatures.

    The second is Limbo, where trapped souls hang until they may find peace. Usually souls may pass between the thin veil of their world and our and reek havoc, or just float about mourning. It is here where a majority of shadow creatures live, as well as tortured souls who are fed to the Necromancers wills and unspeakable acts.

    Next is our realm, or simply put Gaea.

    The final realm is the Realm of Gods. It is from here that the gods may view all lower planes of existence and interact accordingly. Little is truly known about this realm as it is specifically for the Gods, and they cannot tell mere mortals of its workings. What is known is that they, too, have a system of rules. Those what they are remains a mystery.

    More to come!
     
    Last edited: Jan 20, 2010
  12. merlinosheep

    merlinosheep A.K.A The Leaver

    Here too... I have waaaay more homework and assignments then last year... This week i won't be able to do anything. Next week i'll see.
     
  13. Haresuno

    Haresuno KH-3's Übermensch

    So long as you let me know that's enough.
     
  14. Beloved

    Beloved Azure's Beloved

    Maybe we should all take a break from this for now. I've got a lot going on to. How about we take a week for ourselves, to get our thoughts about this RP in order.
     
  15. merlinosheep

    merlinosheep A.K.A The Leaver

    I'm fine with that.
     
  16. Haresuno

    Haresuno KH-3's Übermensch

    Alright. We'll meet back here in a week. READY, BREAK!
     
  17. Desert Warrior

    Desert Warrior Well-Known Member

    Okay, thread is once again open.
     
  18. Haresuno

    Haresuno KH-3's Übermensch

    Thanks DW.

    Alright, how are you guys feeling/doing now that you've had a week of hiatus?
     
  19. merlinosheep

    merlinosheep A.K.A The Leaver

    Better, better ^^
    I'll get some spellbooks up this weekend again
     
  20. Haresuno

    Haresuno KH-3's Übermensch

    Wonderful. Thanks Merlin, now we wait to hear from Riku.
     
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