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The Moogle's Characters

Discussion in 'Archive' started by Moogle, May 7, 2009.

  1. Moogle

    Moogle Well-Known Member

    Fabled Weapons of My Characters

    Planet Ring, Saria Isalet - A simple, perfectly shaped metal orb with six floating (corporeal, metal) nobody symbols. The symbols have the ability no multiply to the extent of which Saria can focus on them. Also, the orb can be molded into the shape that she needs at the moment, such as an armguard or a metal claw. But, when not in use, the orb is either a cane, with the symbols floating around Saria, or the orb is floating directly above her head and the symbols doing the same as previously stated.

    The Harvester Blade, Ghira Ksiki - Ah, this one. This one is a very special sword. Ghira made this one himself using his special alchemy, as I recall. You see the handle, then at the end of the handle a "spiral basket" as some may call it (A sphere made of four twisting spirals. ), and in that is a small heart. Where it comes from, nobody knows, but that isn't the point. This blade has a handguard like many Western-medival blades and extends a fair length. It's about three or four inches wide with a thickness being at one inch at the ridge running on both of the flat sides of the sword. It has a special talent for reaping the hearts from heartless and stopping them from flying off.

    Twin Haow, Nadania Kuro - These cloth weapons are useful for a variety of things - but their major function is to block and intercept attacks. Using some of the strongest threads and best weaves known, this thing is virtually indestructible and is impervious to the elements.

    Blade of the East, Symm - Symm's legendary Scythe. The handle is curved white wood, bowed if you will, and the blade is as black as coal. While it seems to have no inherent ability, it has a legendary history behind it.

    Zeus's Guard, Raiga - Very special metallic wrist guards, somewhat of a bronze-ey yellow in color with an amber gem placed in the very center. Essentially enhances electric type attacks and has the ability to both store electricity in the gems and manifest it in a solid form.

    The Carver's Scythe, Kilet Jan - A combination of the fabled pumpkin staff and carving knife he wields. By placing the handle of the knife into the mouth of the pumpkin, the staff elongates and the blade becomes double-edged and curved through the use of prior echantments. Incredibly useful for carving in especially large pumpkins - and people's faces, when the need arrives.

    Elemental Orbs, Vincent -

    Letter Opener?, ????? -

    a, a -
     
    Last edited: Jan 10, 2010
  2. Moogle

    Moogle Well-Known Member

    Name: Symm

    Age: 31

    Race: Hume

    Gender: Male

    Alignment: Light

    Weapon: He wields a scythe, The handle a pure, white wood. The blade is black as night to contrast. Also, has two foldable twin Kamas hidden in his sleeves.

    Abilities: Mastered all Aero magiks, as well as various White removal magiks, such as Esuna and the like. Also, has managed to master variations of Marluxia's moves.

    Physical Description: + Emperors Pet + by =iruka-loves-kakashi on deviantART

    Personality: A sense of nobility surrounds him, and he is always filled with advice.

    History: Really, there isn't much in his past to tell. He grew up in Traverse Town, got out by saving up for a (crappy) gummi ship, and decided to become a mercenary for a living. His first encounter with the gang was when he was hired by Vanquish to kill Raven and Voltair, but she pissed him off too much for him to finish the job. He rejoined the group at Disney Castle, hired by King Mickey to be an escort Calder and Siah. Didn't do too well of a job, eh? He then proceeded to train for two years, and read every book that he can find on abilities of Marluxia. Which wasn't easy, considering most/all the libraries of all the worlds are destroyed/taken into the 'megaworld'. Then, he hoped to be strong enough to take on a member of the Dark Order alone.

    Ever since the events of Dawn 4, Symm has resided in the City of Dawn, and hasn't left the place since. While he was there, he somehow got hired to join the city guard, and then quickly rose through the ranks to be the Captain of the Guard. But, something strange is on the horizon, and Symm felt the need to leave to warn Calder and Siah. Which brings us to the events of today.
     
    Last edited: Nov 23, 2009
  3. Moogle

    Moogle Well-Known Member

    Name: Kura'to
    Age: (Human years) 56
    Gender: Male
    Race: Barokan
    History: (What great deeds has your character done?) Kurato was once a monk in a Baroka monastery, but eventually became tired of the monk life and wished for something more adventurous. He stole a Baroka fighter from a military base, and while his government didn't chase him down, they did disown him. Now, he takes up mercenary missions and travels throught the universe. . . However, he got a little too close to his planet one day and they sent a pursuit crusier after him. Through some navigation error, he flew into a nebula and so did they - and ended up crashing on Infinity. . . . Now they live in peace with the other inhabitants of infinity, but Kura'to is still shunned by his people.
    Personality: Not a male of many words. Noble and quiet. He only speaks when he deems where he needs to intervene.
    Picture/Description: YouTube - Baroka Citizen - He is of a larger species, and with that comes a tougher body. The harsh cold weather of his home planet has tuned his body for extreme conditions. His skin is thick and scaly, and his mouth has enough force to rip off the arm of somebody. As for physical strength, he can take on a small tank and throw it through a small house. The three small eyes between his main two are used to see in the dark.
    Weaponry: (What does your character wield?)Carries a railgun rifle with francium rounds. However, the amount of francium in the rounds is so minor that they'd only cause an explosion the size of an SUV. Also, carries a backpack that has two laser pistol 'arms' that can pop up over his shoulder and fire. Generally, though, he doesn't need to use these considering his brute strength.
    Armor: (What does your character wear?)As previously stated, he wears the backpack with laser 'arms'. He doesn't wear too much armor, but usually just his chestplate and some bracers.
    Special Abilities:
    Brute strength. Able to hear excessively well.

    Planet: Barok - A frozen wasteland planet - the result of the planet slowly moving outwards away from its sun. Thankfully, the Baroka discovered space travel and the intergalactic routes soon enough that they could make gravity generators and the like to keep the planet anchored in place. But, all the many years of the cold has tuned the Baroka race for extreme conditions. The planet is laden with metals and the like, and the people live in bunkers under the permafrost and snow. However, there are many places above ground where one can go. One of the best kept secrets of the planet is that it contains about 2000 tons of Francium, making them one of the deadliest foes to exist. However, theirs is a peaceful society, and they've only made weapons for self-defense.
     
    Last edited: Nov 23, 2009
  4. Moogle

    Moogle Well-Known Member

    Name: Myles Line

    Age: 16

    Sex: Male

    Weapon: Custom made pistols with really long barrels - They reside in his sleeves normally. Being right handed, the right one is more prominent for quickdraw while the left is for accuracy. The Right pistol's barrel slides forward out of the sleeve (With handle and trigger parallel)and then raises upwards like a cobra would be getting ready to strike, and snaps into place with the handle. The right gun is connected to a 'track' on his right arm. The left gun's handle is right below the wrist, so a quick motion pulling back would push the handle into the palm of his hand, and pressing the trigger once allows the gun to flip out of the sleeve (left sleeve cut especially for this) and to snap into place. Both guns can combine (With the right barrel snapping into the back of the left's) to create an automatic machine gun.

    Also carries numerous types of pistols and one-handed guns stored in boots, secret pockets, and whatnot.

    Class: Gunner

    Abilities (5):
    1. Double Quickdraw - Pulls out both pistols (and begins shooting) faster than you can blink.
    2. Combo Draw/Release - Snaps both pistols together to form the machine gun and immediately begins firing - or other way around.
    3. SURPRISE! - Pulls a hidden gun and quickdraws. Don't ask how or where he does these.

    Personality: Likes to invent things. A certain eagerness shows when he is working on new inventions.

    Bio: (Renovating for summat else)

    Appearance (pics or describe): He's got an average height and frame. His hair is a light golden brown, and it tends to stay down, if a little messy. It is kept relatively short for practical purposes. Myles also usually has a set of multifocal lenses sitting on his head for whenever he needs enhanced vision.. Tends to wear combat boots for their durability and a brown trenchcoat to store extra rounds and help conceal his weapons. If one were to pull his sleeves up, they would find the metal tracks the guns are connected to on his inner arm, kept in place by leather straps up and down his forearm.

    Theme Song (optional): YouTube - ?????????????????1000???????????
     
    Last edited: Apr 29, 2011
  5. Moogle

    Moogle Well-Known Member

    Name: Ghen Asan
    Nickname: Mr. Roboto
    Age: 18
    Gender: Male
    Affinity: Hasn't really given much thought to it, but appears to identify as straight
    Nationality: Alcaidan
    Height: 6' 2"
    Weight: 161 lbs
    Hometown: Middle Circle (town names are not compatible w/mind)
    Area: Middle
    Status: Working
    Job: Mainly manual labor - his Soul Card helps him with this.

    Picture:
    +BH - The last day of winter+ by =iruka-loves-kakashi on deviantART

    Hair: See picture
    Eyes: A golden brown
    Physique: A lightweight build. Made for running.
    Clothing: See picture
    Description: He is somewhat absent-minded, so one would find him staring off into space semi-regularly. He looks somewhat worried half the time, but he's not.
    Accessories: Always has a spyglass in his jacket's inner pocket, as well as a pack of tissues, matches, and a pen that glows in the dark.

    Personality: You could describe him as cowardly, but that doesn't do him justice. He tends to avoid trouble where it happens, you see. GRAHFLRGLEBAGELICANTWRIIIIITE

    History: Ghen's young parents were lucky enough to be on the first (plane?) up to UTOPIA, given the favor owed to them by a wealthy benefactor who gambled in the wrong place at the wrong time in a mob's casino, and was rescued by Ghen's father who, at the time, was a janitor at said casino. Being some of the first humans there, they quickly established residence in Alcaida. Thirteen years later and they had Ghen. Now, they wanted him to grow up to be successful - to make it to the top. But, he didn't have the drive to do it. He was perfectly content being in the Middle Class. It was a surprise, if anything, that when his soul card was created it was an electronic gauntlet/wristband. By the end of high-school, he had secured a job at a local mail service moving boxes from truck to store and visa versa - and his Card had become the mecha seen below. He had a reputation in his local area for being fairly talented in the battles, and it was enough to suit him. But that was only because he knew who to run from.

    Theme Song: YouTube - Best VGM 527 - Breath of Fire III - Country Living

    Soul Card name: Mod-Bod
    Title: Bio-up-grader Extraordinaire
    Level: 1
    Category: Evolving
    Type: Armor
    Invocation Key: "C'mon you hunk of bolts, we've got work to do!"
    Picture/Appearance: Mecha Bishoujo by *kiwine on deviantART
    Ability: The three-fingered hands of the mecha are perfect for drilling and can even be electrified as they do so. They also can shoot beams from the 'palm'. The mecha overall increases physical prowess tenfold and there are boosters on the feet which give Ghen a super-jump.
    Signature Technique: Bolt Shock Beam - This ability changes per level, but at this current stage the armor places it's hands a foot apart from eachother and they begin to spin. A ball of energy is generated between them. This ball of energy can shoot a highly concentrated laser beam in any direction Ghen chooses, permitting that it does not touch any part of the mecha.

    Level 2

    Picture/Appearance:
    Ability:
    Signature Technique:

    Level 3

    Picture/Appearance:
    Ability:
    Signature Technique:
     
  6. Moogle

    Moogle Well-Known Member

    Name: Vincent

    Age: 17

    Gender: male

    Weapon: Keyblade - http://valentineangel.deviantart.com/art/For-Hamstertastic-Keyblade-79580791
    and four floating orbs, each one containing its own element. The orbs can be combined in any number of ways for a variety of attacks. I.E. Combining the fire and earth orbs can create lava, hot coals, or so on.

    Appearance:
    Mage by ~whitecrow4545 on deviantART

    Personality: A total klutz. Bound to trip and fall flat on his face. Used to be somewhat of a wishful thinker.

    Bio: Vincent was a talented mage at a very young age. At age 6, he could cast Fira, and by age 10 he could cast 3 tiers of most spells and began learning artificery. By the time he was out of Baroque Academy, he had acquired a keyblade along with four floating elemental orbs. With these tools at his disposal, the Knights recruited Vincent as soon as he was out of school and convinced him of the “Righteousness” of the cause. Now, any dark soul is just evil to him, and he cannot allow it. (Think Paladin)
     
  7. Moogle

    Moogle Well-Known Member

    Name: Raiga

    Alias, Nicknames, and Titles: Zeus's Fist

    Age: 31

    Gender: Male

    Physical Description: +Enchanted+ by =iruka-loves-kakashi on deviantART

    Personality and Mentality: Very quiet - mostly due to boredom. But when he gets caught up in the heat of the moment, watch out! That's when he begins to make bad puns on his fighting abilities!

    Weapon:
    Zeus's Guard - Very special metallic wrist guards, somewhat of a bronze-ey yellow in color with an amber gem placed in the very center. Essentially enhances electric type attacks and has the ability to both store electricity in the gems and manifest it in a solid form.

    Abilities:
    Typical Magic - Now, he knows all four tiers of Thunder and all three tiers of both Gravity and Magnet. Nothing fancy has been done to these. However, he has special variants explained below.
    T/M/G Bullet - Raiga forms a 'gun' out of his hand like a kid would. Note: If he puts both of his hands together to do this, the attack increases tetra fold. Using any of the three variants above, he can do the following:
    - Thunder Bullet: A stream of lightning shoots from his finger
    - Magnet Bullet: A small 'pellet' of magical energy is shot at something and that something becomes an incredibly powerful electromagnet. BAR NONE.
    - Gravity Bullet: A small 'pellet' of magical energy is shot at something and that something becomes incredibly weighted. Or increases falling speed.
    Magna-Weld - Combining magnetism and electricity, he can 'weld' together metal to make:
    - Blade Shield: What he tends to make the most. A broad, flat, and triangular piece of metal with the back two corners bent in slightly. Incredibly sharp, strong, and fits onto his gauntlet
    - Charged Blade: A long piece of metal, similar to a western sword without a hilt or hand guard that has both sides serrated and fits onto his gauntlets. When charged, the serrated edge works as a sort of arc point and increases the blade's sharpness immensely.
    - Hand Cannon: Essentially like a Megaman buster in usage and appearance. Able to charge up electricity and fire it in a large spherical blast.
    - HRG: Hand Railgun. Exactly what it sounds, but requires extra metal to make the bullet.
    Plasma Blade - Raiga brings energy to the crystal on one of his gauntlets and channels it into a long flat blade - not unlike a great sword - that measures from his elbow to about a yard in front of his arm. This blade is very solid and shocks any that touches it.
    Overload - He increases his brain's electrical activity as well as his nervous system's working speed, allowing his body to effectively perceive time at a faster rate. I.E. Everything slows down around him.
    Branching Lightning - Basically like Sith Lightning.
    Disorienting tap - With an extremely high charge stored in Raiga's hands or feet, with one tap he can disable/mess around with the nervous system of his opponent.
    T/M/G Claw - A magically charged claw strike that acts in the same manner of the 'bullet'. 'Nuff said.
    Whiplash - An electric whip is formed (Sometimes using small pieces of metal as joints.) and can be used to grapple onto things.
    Barrier - Basic Shield technique that blocks projectiles. Brings up a static barrier around Raiga.
    Illusion - (He brings along streamers and cheap tricks for this) Affects brainwaves using electromagnetic waves and essentially causes the victim to hallucinate. I.E. They might think that streamers blowing in the wind are hand reaching out for them.
    Ramuh Form
    - Charges his body with electricity, making it appear as an Aeon's. Raiga's overall magic skill is increased immensely, and grants him access to summon thunderbolts from the heavens. Severely damages his nerves, and confuses them for a day.

    History: Raiga, to say the least, is not much of a mystery. His motives are simple: Get rich, get powerful, etc. The baser instincts. Originally born and raised in the Land of Dragons, his talents with lightning were quickly recognized and harnessed. When he was twenty, he had reached a fork in the road: Either stay home and be a Guardian for the Emperor, or head out and join the Light Knights. He didn’t see much in the former: With constant raids by the Mongols, there was bound to be a massive raid on the castle sooner or later. In the latter, he recognized the growing strength of the group and sought to join them. Now, at the age of 31, he is in his prime and at the peak of his powers.
     
  8. Moogle

    Moogle Well-Known Member

    Name: Kavi Rathnait

    Age: 17

    Appearance: +BH - The last day of winter+ by =iruka-loves-kakashi on deviantART

    Element: Water

    Personality: (Submissive Realistic) Irritable, Focused, hard-working, defensive

    Bio:
    To say the least, Kavi Rathnait has been along his whole life. He was born as an octopus-man rather than a merman, which immediately branded him as an outcast. The octopeople were always witches and the ilk, preying on weaker souls. It’s a miracle that he ever survived his childhood, indeed. Needless to say, he has learned to be self-sufficient. Not exactly a ‘lone wolf’, however. Kavi began to journey to the surface (to a minor extent) in order to escape the dark reality beneath him. Quite frankly, he was disliked for no reason, like an albino animal excluded from the pack. No matter how hard he had tried in the past, he could not escape the history of his ancestry. He knows nothing of the outside world and aside from his few interactions with the land dwellers, he hardly knows humanity. Kavi longs to be ‘on the outside’ for one reason. That is, to be accepted and not defined by the past.

    Weapon:
    a flat and wide clam shell. About the size of a plate. (For now)

    Theme: Will decide on one later.

    Other:
    Atlantican[/QUOTE]
     
  9. Moogle

    Moogle Well-Known Member

    Name: Malisa Jals (Ver 3.0

    Age: 19

    Appearance: HawkZero's Malisa by ~imahappi on deviantART

    Alliance: Good.

    Bio: "I suppose that I'd better start at the beginning. You see, my family is a very prominent family of mages. In fact, we're probably one of the best there is. Not to be bragging or anything. Anyways, this all started. . . I can't even remember the exact date anymore. I think that it was more or less two years ago. Maybe more. So much has happened between now and then. Anyways, my brother Isilma was experimenting with Magik circles at the time. He was twenty two at the time. . . back on topic! I was walking by his room, and he was just sitting inside the circle. I was just going to ask him what he was doing, but then he just vanished. Like, bright flash of light kind of vanished. It wasn't exactly traumatizing, I should say, but I felt obligated to go and find him - wherever he had gone. So, I've been traveling ever since then, and still not a thing to be found. I know he's out there somewhere, I just do!

    Oh yeah, and for some reason I got a keyblade. It appeared in my hands the moment he disappeared. Go figure."

    In her first major adventure, she had to deal with a rather obstinate and somewhat totalitarian organization while dealing with a Nobody organization on the other side, which resulted in her rejecting the former and falling into a brainwashing trap by the latter. Through a long and arduous series of events, she was finally freed from this and assisted two other keybladers in defeating the menaces. After this, she found the key to traveling to other realities, and thus began doing so.

    In her first minor adventure, She was whisked away across space and time to an Arena Tournament along with seven other competitors. In her first match, she was forced to fight a match against an assassin named Xohka and defeated him without taking a major hit. In the semifinals, she went up another keyblader by the name of Glyde who caused her to turn the match into a stalemate, but lost the match due to her own foolishness and dropped guard. Thus, she was returned to the point in existence where she was last without so much as a runners up medal.

    In her second major adventure, she was pulled forcefully into one reality in which an organization called the Synectophy tried to destroy the universe. Her and a few other 'chosen ones' attempted to stop this, but the main hero was killed and Malisa was thrown out of the dimension. What transpired afterwards was unknown, but it culminated in one of the battle-scarred heroes from the future returning there to prevent the death of the hero. Malisa recieved a scroll from this individual, detailing many new spells and abilities that she would have come to known had she put forth many more years of study into her work. And thus, her and the others saved that reality. Afterwards, she continued on her journey to find her brother.

    Her travels brought her to another universe with a tournament in progress, which she partook in and proceeded to kick ass, though she was almost beaten by the coordinator's granddaughter. In exchange for a new keychain, she taught one the boyfriend of the girl a new magical technique and collected some winnings, blowing them off quite quickly in a night of fun for herself.

    And the, as luck would have it, she happened upon the home universe of Glyde and ended up ruining his career with his universe's versions of the Light Knights. . . twice. Except that he was in a bad position in the first places, so all's well that ends well? But that is besides the point. She realized what was going to happen soon in that universe, which followed the law of universal constants to a T, and fled. Hers and Glyde's journey led to a version of the universe she had not yet encountered, set long before any she had been in before. Her companion got caught by hunters that kidnapped people and forced them to fight in gladiator matches at Olympus. Through a minor bit of deception and some fancy footwork, she rescued Glyde and left him half the winnings, taking the rest with her on her travels.

    Which leads us to now.

    Personality: Blaaaa I dunno. I guess a little brash.

    Weapon: See keyblade in picture.

    Powers: High Magik prowess. (Currently thinking of a personalized skill list.)
    Spell Circles: She nicked one of her brother's books before she left and has been studying it since she left. all Spell Circle abilities can be readied in their summoned shapes, but not actually be activated.
    - Defensive Barrier: Simply put, a spell circle surrounds the ground she is on and (With a maximum radius of two yards) a barrier erects itself on the edges of the circle. The larger the circle, the more spread out the power is. Also, every hit the barrier takes takes a chunk out of her available mana.
    - Trap Bomb: A spell circle that, once placed, becomes invisible and activates once an opponent steps on it. The effect ranges from a simple 'sticky' trap affecting the speed of an opponent to being like a mine and exploding. The longer this runs (depending on the type) the more mana it takes.
    - Offensive Blaze: Appearing in front of her hands, a spell circle glows and fires a perfectly cylindrical surge of light at an opponent. A moderately powerful spell, but can be extremely or minorly strong if she wills it. Once again, if Malisa uses a more powerful blast, then
    - Reflection Basis: An ability that took Reflect magic as it's base component. It allows the user to conjure up various things, including
    - 1. Several floating circular mirrors - except that they look like a normal spell circle with a sheen rather than a reflective surface. This is more useful than the Defensive barrier in some aspects because it can be used to protect a certain area for a lot less energy - of course, it is only in one direction.
    - 2. Actual mirrors (floating) - Mainly used to reflect spells of light or light in particular, see behind her, and basically any purpose a mirror would serve.
    - 3. Material surfaces - these can actually support weight and would easily serve as steps and the like. Other than that, they're only as strong as a typical dinner plate would be (in terms of damage).
    - Wave Blast: Quite easily a more powerful and draining move in her armament. A circle erects itself around a diameter of her own choosing and a wave ripples outward from the edge of the circle and pretty much destroys things through sheer energy.
    - Transference Balatron: Really just a joke spell, but can be quite handy for many things. Two abilities.
    - 1. Allows the user to change clothes or outfits. Can set this to copy a personal wardrobe beforehand. "Permanent".
    - 2. Allows the user to change their own looks temporarily, usually for a day.
    - Gravity Bascule: A spell that uses Gravity as a base component. Allows the user to place a circle that, inside, either removes gravity entirely or increases it immensely. (There are degrees in between.)
    - Vortex Buffer: A very special spell that is debatably wind-based. She conjures up a circle that spews forward, you guessed it, a vortex of (wind?) that surrounds the foe and batters and blasts them back. It is easy to get it but hard to get out of.
    Spell Spheres: Malisa, through time-based shenanigans, has finally breached the third dimension with her geometry based magic. She can do any number of tricks with it though most haven't been discovered yet. Each sphere she creates is ornate and detailed on the inside, with a slight flowing motion going through it.
    - Learned Babeldom: A spell which gives her projected telepathy, and can allow others to speak back to her with thought. It surrounds her head with a highly transparent and almost glittered sphere.
    - Ripper Baetyl: Essentially, an upgraded version of Offensive Blaze. However, this one has a beam that is far more manuverable.
    - Stark Barology: Upgraded version of Gravity Bascule. Traps foe in a sphere of antigravity.
    Persistence of Memory: Only works if her target is asleep. Allows her to alter someone's memories and perception of past events. The procedure must have a willing target, otherwise she must fight a mental battle with the targeted in which her own self could be destroyed in the process.
    Scattershot: Using the Keyblade, Malisa fires a small pearl of light at an opponent which then explodes into about ten more pearls of light, which then in turn each explodes into ten orbs of light the size of tennis balls each. Covers a radius of of two yards, usually.
    Return: A technique that allows Malisa to catch standard spells thrown at her on the end of her keyblade and sends them back like she's some sort of racquetball player.
    Glide: The ability of the Wisdom Drive to float across the ground, as I recall. However, her version of this allows her to travel inertialess or with inertia. Meaning, she can stop and switch directions at will OR Keep traveling forward as if she were in space or something.
    Typical Magiks: Malisa, through the Keyblade and years of training, can perform all tier two magiks (Those ending in 'ra' from the Kingdom Hearts games.)
    - Stockpile: She is able to store the energy of one of these magiks into the form of a bead for future use, in which she can just will the energy back from the form of the bead into the normal form or throws it at an opponent.
    - Stock absorbtion: Malisa takes one of the beads and swallows them, giving her the ability to use that element like her body is part of it or can generate it for as long as the stored spell still has energy. I.E. Fire breath, thunder fists, wind-powered jumps. . .
    Dazzle: Summons sparkling multicolored lights - can be shot into the air like fireworks or be used to blind opponents. Or, can be used to model things, such as the structure of a building.
    Pervading Aura: A passive defensive aura that surrounds Malisa's body used to ward away elemental attacks. Lessens the strength of typical magiks.[/QUOTE]
    Dimensional Breach: An upgrade of her reality traveling spell. It allows her to move through dimensions.
     
    Last edited: Oct 17, 2011
  10. Moogle

    Moogle Well-Known Member

    Name: Kyobashi Sei

    Role/Title: Male friend

    Age: 17

    Appearance: Pyrosphere by Shirogane90 by ~BATIC on deviantART

    Weapon:
    - 1. knife by ~HorheSoloma on deviantART - A dagger that can withstand intense heat, and has a few more interesting properties. In the circular gap. One can fit a bottle of oil, which then magically distributes the oil along the edges of the blade only. The oil on the blade itself can be ignited, and it can never catch the bottle on fire.
    - 2. Aerok - Double Barrel Revolver by ~MicahDC on deviantART - one difference - instead of normal bullets, he has special ammunition that ignites upon exit from the pistol.

    Bio: Sei is a typical slacker born in Twilight Town and moved to Sora at a young age, enjoying his days and avoiding chores where he can. He has a nurturing mother (His father died years ago of a disease), and cares for her deeply. He does anything he can to help his mother around, but other than that he has no obligations. His friends would say he's lazy, and they aren't exactly lying. Just, work disinterests him. He wants an adventure! He left high-school because of this. That, and he set fire to a professor's wig which was conveniently left lying around.

    Job in the city?/Student?/Part time job?: Dropout

    Personality: Cheerful, a bit of a joker. (Hedonistic submissive)

    Abilities:
    Whip - Using his dagger's special properties, Sei can spawn a whip from the tip of his dagger. Made of fire. Self explanatory.
    Genie's Dance - With a bottle, lamp, or any device used to store liquids of some sort, he can turn them into a smoke bomb. With magical magic. He doesn't have to be holding after they've been 'ignited', but in order to start it he has to touch them.
    Stream Style - A specialized fighting technique.
    - Wave - With the oil on the dagger combined with mana, Sei can generate an effect almost like that of a lightstick in the dark, causing a tail of flame to move in the exact way that the blade does.
    - Torrent - From the tip of his dagger, Sei procures a ball of flame, from which can flow a literal torrent of fire from it for a period of time.
    - Burst - From hands or feet, the flames do exactly that. A burst of fire is expelled, allowing him to simultaneously burn and/or give himself a boost up to heights.
    - Streamer - Similar to one launching a streamer out of a pop gun or at a party, it is a simple technique that allows Sei to fling small, concentrated orbs of heat out. These orbs have tails of flame.
    Typical magics - Sei specializes in fire magic, and as such his skill in it has reached a high point. He has learned all four tiers of Fire magic, and can both launch them and surround himself with them.

    Weaknesses: His own skackerishness. Cannot do any other magic but fire. Weaker against ice.

    Dreams?: Truth be told, he has none. Other than to live an easy life, of course. And after he has an adventure that doesn't involve a lot of water. Or work.

    Theme: TBD

    - -
     
  11. Moogle

    Moogle Well-Known Member

    Name: Hisui
    Gender: Male
    Age: 19
    Personality: (Dominant-Realistic) Ascetic
    Appearance: His eyes are normally jade green in color, but they lose the color if his ability is activated. He keeps his jet-black hair short and spiked, though he tends to wear a hood over it. Speaking of hoods, he tends to wear thick, baggy hoodies combined with even baggier pants. This makes it nearly impossible to distinguish his true physical form, one that is very lean and fit, if a bit malnourished at times. He keeps himself this way in case he gets involved in fighting the monsters that plague the times.

    Bio:
    Hisui was a child born and raised in the Land of Dragons, though his name was different. His childhood, albeit plagued with fears of the Mongol raids, was happy one in his village in the mountains. His family was small, just him and two parents amongst the hundred inhabitants of the town. And life was good. However, one thing must be known before this tale goes on; You see, Hisui was born with a strange disease that left two black rings around both his wrists and his ankles. Try whatever the entire village might, nothing removed the bands. As time went on, they became a regular sight and the villagers forgot.

    And now, we must continue on with the darker part of our story. On the eve of his 13th birthday, Hisui woke up to a noise in his home. The boy knew that he should investigate, that he should stay in bed – but he went against his gut instinct and investigated anyways. He approached his parent’s room and found that a monster with glowing yellow eyes was above them, clutching a glowing object, later found to be a heart, in its hands. But at that point, his parents were no more, and the boy knew that he had to leave - leave the creature that seemed to sink into the very shadows and vanish and the disappearing bodies of his parents - and escape this unapproachable nightmare that beset him. And so he ran. And ran. And ran. Never looking back.

    Enter: the introduction

    Night fell harshly...

    Hisui awoke from a dirty mattress in a corner of a small hideout he and his friend lived in. Sitting up, Hisui stretched his arms in a yawn from the small nap he had taken. Looking around, he failed to see where his friend had gone to. Standing up, Hisui figured that he just went out for a walk or something. Looking to the cloth hung in the dugout room of theirs, Hisui felt like a walk himself and thought to find his friend amongst the streets of the little village he had ran off to away from that demon which had killed his parents that one night.
    Hisui knew that not many could sympathize with his situation. But his friend, being an orphan himself from a heartless attack near the time his own parents were taken, understood his plight as he shared in the pain and sorrow of loneliness.
    Walking out now, Hisui looked up at the moon with eyes shining a jade light from beneath dark spiky bangs under a black hoodie. Seeing the clouds roll by, he realized just how late it was. Looking concerned now, Hisui started pacing and turned a corner only to find.....

    YouTube - Kingdom Hearts Birth By Sleep - Dive Into The Heart ~ Destati

    Dark claws mercilessly grasping a heart....

    Hovering over a still body...deprived of the light....

    Seeing darkness only....but the shadows of the heartless....

    Eating away at the heart...growing stronger in the night


    Infuriated, Hisui's eyes shimmered in the night. The heartless looked up at him and pounced in an instant. Yet, the powers of the boy's eyes finally revealed themselves and saved him, as he turned to the sides of him seeing darkness evaporate in a flash of green light.

    Confused, Hisui knew not of what to do next. Stumbling back, he fell down shivering with the cold breeze on the paved road. Gazing now only on his poor friend before him fading away slowly, Hisui held his knees and sank into the night.

    Why is it me? It is always me!

    ...
    Hey, kid....It looks like you could use a hand....

    ....A heartless like that doesn't just attack anyone; you must be special for him to attack you.....


    Hisui turned around to see a man standing with a sword on his back with brown long hair flowing down. The twilight of the moon shaded with shadows hung on his face and streamed down his clothes. There, he looked like a mysterious hero.

    Hisui:
    Special...But, he attacked my...my friend here, too!


    ...
    Exactly...It wanted you to come looking for him...It tried to draw you out so that it could take you down and steal your heart for itself....That's why....you're special


    Hisui:
    But, why?


    ...
    It's because you have a strong heart: one that would make it stronger....


    Hisui:
    My heart is strong?


    In that moment, the man out stretched his hand...

    ...
    Yes....

    But....

    The heartless are bound to attack you again....

    It is not safe alone....

    Come with me.


    Hisui:
    What!? But, I don't even know your name! How can I go with you when I don't even know you?


    Leon:
    Name's Leon...

    If you're smart, you'll come with me...

    The choice is up to you....


    And so, the two went back to Leon's homeland: Radiant Garden. There, Leon trained Hisui. Now, a few years later, Hisui being 18 has joined the Radiant Garden committee with Leon, Yuffie, Cid, Merlin, and his apprentice Rexzo. Leon has been what Hisui had lost: a father and a mentor, one who would teach him the ways of the world with a stern hand - but a kind one as well. As time went by, he developed a strong rivalry with the only other one close to his age: Rexzo. And thus, they have a kinship that only rivals can have. Their ages make them the youngest members on the aging Committee.

    What adventures lie in wait for Hisui? Only the future will tell as the path fated for him to take unveils as the journey continues forth!

    Weapon: He has none that he needs.
    Abilities:
    Swordplay: Hisui is somewhat well versed in swordplay techniques, having been taught by Leon and company.
    Eyeforce – An incredible and special technique that relies on a combination of his arm’s tattoo and his eyes to direct a flow of magical power. He uses both his arms and eyes to direct the flow, and only when both the palm of his hand and his eyes are focused on the same location will it work. The tattoos mimic the eye’s shape on his palm (Or on the bottoms of his feet when the need arises).
    - Blank Force: The dormant state. His eyes are normal, but they are ready to be used at any time.
    - Point Force: The basic attack of Eyeforce. His eyes turn negative, if you will, losing the iris and flipping colors. I.E. the white part is black and the iris is white. In this form, the iris becomes a focused point, going as small as screw head. The tattoo on his palm becomes a black dot.
    - force:
     
  12. Moogle

    Moogle Well-Known Member

    Name- Kytes Lakai
    Age- 19
    Personality-
    Pokemon-
    - Kirlia (F) -
    - Kirlia (M) -
    - Whismur (M) -
    - Teddiursa (M) -
    - Xatu (F) -
    - Spoink - (M) -
    Appearence- +A star from the sky+ by *iruka-loves-kakashi on deviantART
    History- Kytes Lakai grew up in the Hoenn region of the world amongst two parents very into Pokemon caretaking. At an early age, he was taught the importance of nurturing young pokemon and keeping the older ones in fit condition. This has been impressed into him so thoroughly that he would never think to harm another pokemon unprovoked - that is, unless it were are sporting match between two consensual parties. Or, in case of emergencies (Wild attacks, Team (whatver), etc.). He recieved his first pokemon, two Ralts of opposite gender, at an early age from his parents, two fairly competent breeders. A year later, he caught his very first wild pokemon: A Whismur. As the years passed, his parents granted him pokemon eggs that would hatch into the rest of his preferred party. Once he reached the age of 13, as many trainers do, he left home to explore the word. Though, he never tried for the Pokemon League. His two Kirlia, being Psychic types, taught him to use his mind beyond its normal potential, grantining him extremely minor telekinetic powers. He still can't talk to Pokemon with his mind, but all his Psychics can to him. Six years later, he reached the town of Teressa, wanting to see what all the celebration was about.
    Theme-
    Other- Psychic powers enough to levitate a pokeball. Derp.
     
  13. Moogle

    Moogle Well-Known Member

    Unfinished

    Name: Xi Fan Jin

    Age: 17

    Gender Male

    Personality: Lethargic. Not lazy or unmotivated, just perpetually sleepy.

    Appearance:

    Weapon: Umbrella sword thing

    World: Land of Dragons

    History:

    Abilities:
    Hex Style: Uses crystalline structure of ice to make fantastical things
    - Stars: Snowflake shuriken things materialize
    - Shield: hexagonal shield appears
    - Shell: sword in ground, a sheld made out of a multitude of 6 sided figures
    - Shooter: Prism shell appears around hexblade, with six chambers (one for each face). He then generates hexagonal pyramid icicles that launch themselves from the chambers.
    - :
    - :


    - :
     
    Last edited: Jul 25, 2011
  14. Moogle

    Moogle Well-Known Member

    Name: Kaia

    Age: 25

    Gender: Female

    Weapon: Uses a set of light enhanced knitting needles.

    Personality: Cheery and optimisitic as ever.

    Appearence: ID: Colors That Burn by *DevilMayCry4425 on deviantART

    Bio: She's just one of the many whose worlds had been destroyed in the past adventures of Vanquish. But, that didn't stop her from striving to accomplish her dream. Now, she owns a toy store in the Second District. After a short stint as one of the Heroes of Light, she returned to a renewed Traverse Town and adopted a young orphan. See below.

    Abilities: Can use all first level magiks, as well as using the "Pearl" magik.
    With her "Runner-up" heart and her enchanted needles, she has also been developing a new form of defense for herself, just in case the Dark Order or some other terror decided to return.
    Weave: Kaia tosses her needles in the air and they form a mesh net of light. Doesn't protect from light based attacks, but is pretty useful against other things.
    Stitch: One needle becomes long and slightly sharp-edged, like a rapier, and Kaia uses it like a fencing. . . rapier.
    Mend: A technique that works like Cura, but requires physical contact.
    Puncture: Allows Kaia to send out sharp needles of light from her needles.
    Alter: Possibly the most fun technique! By inserting her needle into a stuffed animal, it allows her to turn that animal into something real! And potentially huge, like a stuffed bear into a real bear!

    Theme:

    Other:



    Name: Rai

    Age: 11

    Gender: Male

    Weapon: Fork and Shield, salvaged from family heirlooms

    Personality: Kind of defensive, almost hurt. Always a pessimist.

    Appearence: Saph run by ~Iris-Zeible on deviantART

    Bio: From one of the major world wipeouts, Rai was flung across the worlds into Traverse Town, where eventually he was adopted by Kaia at the young age of 5.

    Abilities: Calsice - A move where he calculates the opposing element to whatever the enemy is/is using and charges his shield and fork to that element. It takes a light amount of energy, but drains him the longer it is used.

    Theme:

    Other:
     
  15. Moogle

    Moogle Well-Known Member

    Name: Yewon Gamble

    Role: Angel 1

    Age: 138

    Appearance: Blonde hair and golden yellow eyes. His hair is usually kept whichever way the wind blows it, though it is shoulder length and kept tied back. As for his eyes, he keeps brown contacts on while he is in the human world, as golden yellow is not a color normally found in nature. He is very, very pretty, and is often mistaken for a transsexual. However, his musculature is more masculine than feminine, but is still not-quite broad-shouldered. He is about 5' 10".

    Personality: A joyful and passionate fellow, who has an obsession with muscial films he discovered when he arrived on Earth.

    History: Yewon was of one of the more prominent Angel families. And by prominent, it is meant that they were one of the most influential and powerful families in the Light realm. This allowed the young Angel to grow up with all of life's luxuries and benefits. The entire world awaited his beck and call. And then he heard the music. Suddenly, his passions turned towards the arts. Unfortunately for him, he was simply not born to paint, sculpt, or make music (though he has a decent voice). Later, it was discovered that he simply had a knack for combat, and at first opportunity he was shipped off to a military academy for training. He graduated with good marks in an class that wasn't strategy, but with his prestige, he was still promoted to officer rank, and was assigned to the royal castle.

    Since the attack, he has been waiting in the human world for the day that he would be able to go home. Though, not that attentively, ever since he saw his first human musical.

    Weapon: A lovely, compactible sword-staff (don't remember the name of the actual weapon), made by request to suit Yewon's abilities. When closed, it is no more than a cane with a T-shaped handle. But, when the top 'arms' of the T are pushed down to the side of the cane, then the blade extends from the top, and the staff extends from the bottom.

    Abilities: Green Mana - Yewon has harnessed the ability to use green mana and manifest it into physical form. He must first charge it and bring it into being, with the exception of the Burst, before he can use any of the techniques below.
    Green Burst: A surge of mana unreleasable at any time. This is a bit further-reaching than a regular burst, getting a maximum of six yards of distance. However, it takes away the maximum for Rising by one for each use of this, temporarily.
    Emerald Raising: Yewon summons tentacles, thick around as a grapefruit, that spawn from the middle of his back, between his shoulderblades. These have a maximum range of five yards, and each have the strength of a bronze blade. Yeweon can only transition through Rising. The metrics, however, do not matter, as everything is easily interchangeable.
    Myrtle Barricade: The four tentacles become two wide and flat ones, about as wide as a sheet of regular paper is long. Their max distance is three yards, and their durability is that of steel.
    Pine Swarm: The four primary become eight in number. Each one of these eight is about as round as a tangerine and able to reach a distance of ten yards. They are about as durable as tin, individually.
    Teal Hydra: With some added effort, each end point of the Swarm splits into four.
    Celadon Help: A translucent, prehensile "tail" about two yards in length sprouts, and is sustained as long as Yewon can focus it. No more durable than a few layers of cardboard, but just as strong as the rest of his body.
    Turquoise Roller: Yewon loses two of his Raising tentacles and generates a sharp, flowing "worm" in the air about a yard and a half long, and is controlled by the motion of his hands, with the leading hand in his motion being the front of the Roller.
    Fern Extension: The last technique in the repetoire. Yewon loses one Raising in exchange for two tentacles, each one yard long and as strong and durable as he is. These spawn from the center of his palms, extending his reach and his fighting ability.

    Theme:
     
    Last edited: Oct 9, 2011
  16. Moogle

    Moogle Well-Known Member

    Real Name: Angela Renata

    Character Name:

    Class: Tribal Grappler

    Age: 17

    Appearance: Wind Summoner by ~sinziar on deviantART

    Real life Appearance: Make a Spell come t r u e. by *cherriuki on deviantART

    History: Angela Renata was a good athlete in school. Always tried out and always made it on the teams, though she really ever tried out for soccer. She wasn't the best or the worst, but she put her heart into what she did. Unfortunately, her body couldn't keep up. On one particular match, a normally harmless injury became malign, and she lost nervous control over her legs. At first, she treated the affair rather well, even laughing at it. But the reality soon dawned on her. No more athletics. No more easy-peasy trips to the store. No more feeling the sand between her toes at the beach. Nothing. Needless to say, this devastated the girl. Angela became reclusive in her social life, and never bothered to make calls back even to her best friends. She never went back to school either, though she did get her work delivered to her by a friend. One of her best friends, in fact. This friend saw Angela in need, and suggested a game that they had just started playing. The World. The girl never found interest in games before, but her friend persisted, and then Angela relented.

    If anybody wants to be that friend, please VM me.

    Other: PKK
     

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