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Lair of the Drackoons OOC/SU

Discussion in 'Archive' started by merlinosheep, Jan 15, 2010.

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  1. merlinosheep

    merlinosheep A.K.A The Leaver


    Lair of the Drackoons


    A far away land, called 'Jygland, inhabited by far away people. They all lived in peace for centuries together with the creatures of the land: Drackoons.
    Drackoons are basically Dragons, but with a particulary special ability: They can fuse with humans. This means the drackoon and the human will become connected, part of the same soul. They'll be able to think and do alike, as for the ability to sense near lifeforms.
    In order to fuse with a Drackoon, a pact must be forged, and a sacrifice made.

    After the human has made a pact with his drackoon, he is henchforth known as an 'Asgir', a protector of the realm. As for now, he has duties to keep the people safe. Some Asgir have cut all their connections to the outer world and live in solitude, with only their Drackoon as companion. They live, not for keeping the people safe, but only for being alive.

    A pact with a Drackoon demands you become chained to it. (not litterly)
    You and you're drackoon will share the pain of battle and grief. When the human dies, his Drackoon does as well. This also works the other way around.
    As for being far away from eachother, telepathy will only work in a radius of 10 kilometers.
    When you and your Drackoon are divided with that range, you'll lose him/her forever.
    In other words... you'll both die.
    Also, when a pact is made, the eyes of the pact-maker become the same color as the drackoon's, for them to see alike. A pact-maker often finds himself starting to live in solitude with the people he/she knows. This is why making a pact always has been mysterious, for not many live among the people.

    Now, a shadow has been looming around the lands of Jygland. Another race, the dark elves, have suddenly decided to show their faces. They do not make pacts like the Jyglanders, instead they capture the mighty Drackoons and force them their will by the methods of dark spells and curses. They use the power of the Drackoons, solely for the purpose of war. They've corrupted many lands, and Jygland has called to the arms of all it's Asgir. And they prepare for a possible upcoming battle. But shadows lurk in the corners. Even within the city, rumors say that there are enemies.

    Races:

    1. Human (Pact-Makers)
    2. Wood elvéde (Neutral Elves)
    3. Dark Elf (Corrupting Invaders)


    Classes:

    1. Swordmaster: Uses one and two-handed swords with quick-footed expertise. (balanced class)

    2. Swordsman/Maiden: Uses one-handed weapons and shields to bash into the enemy lines. High Defence, regular speed, regular attack, and mobility.

    3. Berserker: Uses two-handed weapons to rampage through all oposing enemies.
    Extreme attack, low defence, slow and regular mobility

    4. Lancer (tank): Uses big lances and two-handed weapons to pierce through enemy armor and constructions. Slow, high attack, High defence and low mobility.

    5. Parivir: Uses katana-like weapons and knives to deal fast and deadly attacks. Quick-footed, low defence, high attack and regular mobility.

    6. Warlock: Uses curses and dark magic to agonize the target and bring him to his knees.
    Slow, High magic Attack, regular mobility and low defence.

    7. Priest: Uses his magic to heal and mend allies and drackoons. Regular Defence, low attack, high magic healing, regular mobility.

    8. Ranger: Uses (cross)bows, guns and other ranging weapons to overcome their foes. Medium defence, quick-footed, regular mobility and high ranging attack.

    9. Acolyte: uses maces and staves to heal and accompany allies in battle. Massive healing powers, medium support magic, regular speed, regular mobility, low-defence.

    10. Elemental Magician: A magician who has mastered himself in one of the four elements: earth, wind, fire or earth.
    uses the element's magic to turn the battle to his liking. Low-defence, massive magic attack, good mobility, slower.

    11: Scholar:

    Uses the knowledge of two classes and combines them into their own fighting style. The attacks do half damage, but the character is much more versatile.


    Template:


    I'd like everyone to start without a Drackoon! (unless for you PM me with a valid reason why.
    This could be because your character is older and has made it a long time ago)

    Name: (with whatever title you want to add)
    Age:
    Gender:
    Race:
    Class: (not if you're a citizen or some kind without)
    Appearence:
    Bio/Other:
    Personality:
    Drackoon: (not if you have not made a pact with one (yet))

    Drackoon Pictures can be found here: NeonDragonArt.com: Art by Year (I DO NOT OWN THIS SITE!) And only one rule:

    Please refrain from using these two (i need them if this goes on):
    NeonDragonArt.com: Fantasy Art - The Firelord Burninates
    NeonDragonArt.com: Fantasy Art - FireLord


    Rules:

    No godmodding, overpowered characters, but especially: Be Realistic when fighting!!!
    Furthermore the normal RP rules.
     
    Last edited: Jan 18, 2010
  2. The Heartless King

    The Heartless King The King of Shadows

    This is a good idea i like it. you should go with it.
     
  3. merlinosheep

    merlinosheep A.K.A The Leaver

    It's now official! Sign-Up can begin!
     
  4. The Heartless King

    The Heartless King The King of Shadows

    K i'll make this into a sign up later
     
  5. Mythril Roxas

    Mythril Roxas New Member

    Name: Slang
    Age: 733
    Gender: Male
    Race: Elf (regular)
    Class: Parivir
    Appearence: regular:[​IMG]
    in armor [​IMG]
    Bio/Other: son of one of the founding Asgir, he is one of the most powerful of the Defending Asgir, and has been a protector of the lands for many ages. His Drackoon is Glaedr.
    Drackoon: [​IMG]


    Name: Vaus
    Age: 120
    Gender: Male
    Race: Dark Elf
    Class: Parivir
    Appearence: [​IMG]
    Bio/Other: A young assassin that has found work in killing. His parents were killed by an Asgir with a golden dragon 1,ooo years ago. they were said to be conspiritors against the order. But Vaus knows in his heart that they were good people. He was a baby at the time, about three years old. His parents put a spell on him, that he should sleep until chaos rules the world. And so he slept.....and woke up 100 years ago. Ever since then he has become a weapon of destruction, trying to learn more about his parents.
    Drackoon: has none
     
    Last edited: Jan 17, 2010
  6. merlinosheep

    merlinosheep A.K.A The Leaver

    Great dragon pic, both accepted.

    Name: Axe Redwing
    Age: 15
    Gender: Male
    Race: Human
    Class: Swordsman
    Appearence:

    [​IMG]

    Bio/Other: The son of King Redwing, ruler of the western human-empire. He is second in line to the throne, but doesn't care much for politics. His big brother, on the other hand, strives to accomplish the title, any means neccesary. He has been practising the art of the sword and shield for 8 years now. His boring life is suddenly thrown over, when the dark elves invade the human-kingdom.
    Personality: Righteous, not judgemental, sometimes rebelish, kind, helpfull.
    Drackoon: has none
     
  7. merlinosheep

    merlinosheep A.K.A The Leaver

    Here's a map to give you an example of Jygland

    [​IMG]
     
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