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EbAl's Profiles

Discussion in 'Archive' started by EbeneezerAl, Dec 4, 2007.

  1. EbeneezerAl

    EbeneezerAl New Member

    Name: Aluicious
    Age: 22
    Gender: Male
    Race: Genetically-Altered Human

    Description

    Height: 5'11"
    Build: Slim, yet muscular (Think of a boxer)
    Eyes: Pale, cold, intense blue
    Skin: Pale blue, seemingly covered in frost.
    Hair: Black, but with a blue tint, also frosty.
    Overall Appearance: Seemingly frozen.
    Other notable features: A set of large dragon-like wings, which extend from his shoulders nearly to the floor. Aluicious has great control over these wings and uses them as extra appendages during combat.

    Attire: Wears white pants all the time. In combat he wears nothing else. Often outside combat he wears a black trench coat to hide his wings. He could shapeshift, but save his strength for combat. On a foreign world, his odd skin color is overlooked, but the wings often attract unwanted attention, so he chooses to just hide those. Aluicious never wears a shirt as it is difficult to do so with his wings. He never wears shoes either.

    Strengths: Great speed, strength, and agility; can fly; heals rapidly; can over extended periods (a day or two), regenerate severed limbs; strong power over ice; can shapeshift to avoid detection; draws power from the cold; limited telepathic ability

    Weaknesses: Extreme weakness to fire; repeated injury in a short time span in the same location causes weakness to that area; weaker in the heat; unable to penetrate strong minds; difficulty healing burns; unable to freeze metal except in cases of extreme power increase; unable to control telepathy

    Weapons

    Vengeance (Staff): Relatively plain metal staff with a small, rounded point at the bottom. The top tapers outward to a wide flat end on the top. The edges of this head are not sharp to touch, but if swung with force can cause damage (think of the long corners of a piece of wood. The main staff is made metal that is slightly rough, so as to give the bearer some grip, yet smooth enough to let it easily slide through his hands when necessary. The tips, however, are made of a very smooth, very hard metal.

    Glacius (Dual Swords): These swords can be attached by chains to Aluicious' wrists. The chains attach themselves to bands that Aluicious wears around his wrists, but actually reside coiled within the sword hilts. The chains can extend to great length, though there appears to be now possible way for the chains to be that long, as the sword hilts are not large enough to contain them. It is believed that this is a result of Aluicious shapeshifting ability being extended to the objects he is in contact with. He changes the size of the chain as needed.

    Glacius (Double-Bladed Sword): This sword is a result of Aluicious' two separate Glacius swords becoming attached to each other. The hit of one sword opens up enough to allow the hilt of the other to slide inside. There the ends of the two chains become attached to one another, forming one chain between the two. When needed, Aluicious can separate the hilts, but not the chains, swinging both blades using the chain between them. This chain never extends to the same lengths that the individual sword chains do, and it is believed that this is because the chains remain their actual size.

    Abilities

    Shapeshifting: Aluicious can change his appearance so long as he remains in a humanoid form. This gradually saps his strength so he prefers to do this only when he is worried about being seen by someone who would recognize him. He also has the ability to alter the shapes of things he is touching, so long as they are relatively small and also remain in a similar shape to their natural form. (i.e. a sword could be turned into a baseball bat, but not a chicken)

    Heal: This is not really a conscious ability. Aluicious' body heals at a rapid pace. Most injuries are fully healed within minutes, small cuts and scrapes within seconds. Major injuries take longer, usually a day or two. Even severed limbs can be regenerated. Being decapitated or cut in half is not healable. Repeated healing of the same area over a very short period of time results in a decrease in healing rate in that area as well as a weakness in that area. Shots to vital organs, while survivable, can leave him very weak while they fully heal.

    Cold Blast: Aluicious is able to fire of cold energy at opponents. This is sort of like cold fire, causing frost burns like fire produces heat burns. These ability takes on various strengths and forms (either a continuous beam or a quick burst)

    Arctic Blast: An extreme form of cold blast in which sends cold energy out in all directions, cooling the area off to such a degree that things begin to freeze. Aluicious must increase his power to use this ability. Although this move is powerful, it becomes a strain on his power, even with the increase, therefore he rarely uses it. (three times per RP)

    Freeze: Aluicious releases ice energy that causes the target to freeze instantly. Like cold blast, this can be released as a steady beam or a short burst. The freeze is temporary, lasting longer or shorter depending on how much energy was put into the blast.

    Ice: Aluicious forms ice and launches it at his opponent. The ice formed can be of various forms, from icicles to spheres, to misshapen lumps.

    Ice Storm: Aluicious summons up a plethora of ice shards and sends them surging toward his opponents.

    Telepathy: Aluicious can read the minds of most people. He does not have great control over this power and is unable to turn it off, causing him to be privy to most peoples thoughts, whether he wants to or not. He is able to focus in on a thought, just as most people are able to focus in on a sound, effectively tuning everything else out, but he often finds it difficult to tune a thought out as it is directly in his head. The minds of the most strong willed people are closed to him. In the case of a very weak-minded person, Aluicious can control their minds, but he prefers not to use this power. When Aluicious draws power, he has more control over this ability.

    Flight: He has wings. He can fly. Enough said.

    Charge: Aluicious is able to charge up objects he is holding with ice energy, causing them freeze other objects on impact. The impacted objects are frozen solid and will shatter if hit with enough force. He typically does this with his weapons. This can only be done if Aluicious has increased his power, and he still is unable to freeze metal unless he put an extreme amount of power into the weapon.

    Draw: Aluicious is able to draw energy by absorbing ice or drawing cold energy from the air. Doing so results in an increase of his power, making stronger overall and allowing him to use certain abilities he could not use otherwise (see above).

    Inferno: An extreme form of draw used for offensive purposes. Aluicious draws all the cold energy out of an area, causing the temperature in that area to increase so much that things begin to spontaneously combust. Flames will even burst out of the open air. The increase in Aluicious power resulting from this is massive, to the point where mere contact with him will cause things to freeze. (once per RP)

    Discharge: Aluicious releases all drawn energy in one blast either directional or an area blast. The intensity of the blast is determined by the amount of energy drawn.

    History: Aluicious was born a normal human. He was forcibly taken from his home around the age of 2 by a research company, an event that resulted in the death of both his parents, his mothers especially horrific. This company, experimenting with genetic manipulation, preformed various experiments on him, giving him his wings and all his other powers. The ice powers he was given were so extreme that his physically appearance was altered. This company was approached by the military, which saw the potential of the company's research in making super soldiers. After receiving the military's generous offer, the company trained Aluicious in combat tweaking their genetic enhancements to make them more efficient in combat situations and creating the Glacius Swords to compliment his abilities. Aluicious came to resent the company and what they had done to him. When the time came for him to be turned over to the military, Aluicious overpowered the military and the company and fled. He now wanders, never settling down, relying on the skills given to him by his enemies to stay hidden and alive.

    Personality: Aluicious is kind, but untrusting. He finds it difficult to trust people after what was done to him. However, he has been left with a desire to fight against the kind of people who made him. While he may not trust people he meets he will help them and fight with them toward this end. He also very sad. He never knew his family, and although he was young, flashes of the day he was taken still reside in his memory, including the death of his mother. Having never known love growing up, such feelings confuse him. The only type of love he is familiar with is that between a parent and child, the only kind he ever experienced. He is therefore a very difficult person to open up to, or to get to open up in return. Despite this, he is a very emotional person, and his emotions are often too much for him to handle. He often says what he thinks, regardless of whether it is well received or not.
     
  2. EbeneezerAl

    EbeneezerAl New Member

    Name: Aluicious (cont.)

    Alternate Ages

    Age: 25

    Personality/History: Aluicious is more stable now. His past no longer haunts him the way it once did. His emotions no longer overpower him. He is more trusting of others. He does not hide his wings anymore, partly because he no longer has to contend with the bounty on his head, having dealt with those who created him, and partly because he has come to terms with what he is, and is no longer ashamed. He has also learned to love, not between parent and child, but between man and woman. He feels this love toward a young woman by the name of Tatum, whom he met on his travels, but has not seen for some years. He also feels a strong connection toward the sage Kira, whom he looks on as a mother, despite the fact that she is younger than him.

    New Abilities
    Mental Bond: Aluicious has an natural mental affinity for Tatum, which causes all her thoughts to ring clearer and above anyone else's. By focusing on her thoughts, it gives him a mental anchor, allowing him to control his telepathy. While this allows him to shut out other thoughts, it makes hers even more present, which means he often hears thoughts he would rather not hear.

    *******************************************************
    Age: 30
    Personality/History: Aluicious and Tatum have a son now, Aidan, who is roughly three years old. However they are not, strictly speaking, a couple. While there is still a bond between them, and they each feel something for the other, Tatum has never been willing to settle down with him, and continues to date other men. Aluicious, however, has devoted himself fully to Tatum, and often, with the aid of Aidan, tries to interfere in Tatum's love life. This often get's them in trouble with her when their efforts are discovered.

    New Abilities
    Mental Bond: Aluicious is able to bond with the mind of Aidan. This is different from his bond with Tatum in that rather than focusing on Aidan's thoughts, he and his son join in a mutual melding of minds. The result is not only that Aluicious can control his telepathy, but that his telepathic abilities are stronger, enough so that he is able to attack others minds.

    *******************************************************
    Age: : 44

    Personality/History: Age and experience have calmed him even more than before. He no longer carries Vengeance, having passed it down to Aidan. He has finally let go of the anger he felt towards his creation, and for which the staff attained it's name. Despite his age, he is still as strong as ever, the experiments which created him reducing age's natural effects on him.

    New Abilities
    Combined Strength: As Aluicious and Aidan share many of the same abilities, namely their power of ice, they are able to combine their strengths for more powerful joint attacks.
     
  3. EbeneezerAl

    EbeneezerAl New Member

    Name: Aidan Harris
    Age: 19
    Gender: Male
    Race: Human

    Eyes: Pale Blue
    Hair: Short and Blonde
    Height: 5'8"
    Build: Slim, but not too slim

    Special Note: Aidan is NOT blue.

    Strengths: Aidan heals rapidly, minor wounds within seconds, has power over the element of ice, draws power from the cold, and is a gifted telepath.

    Weaknesses: Aidan is not that physically strong, his healing powers are less effective over time and with larger wounds, and he has a strong weakness to the element of fire.

    Weapons

    Vengeance: His father's staff, passed down to Aidan as a symbol of the Aluicious letting go of the vendetta for which the staff is named. A description of Vengeance can be found in Aluicious' profile.

    Abilities

    Aidan shares many of his fathers abilities. You may read Aluicious profile for a description of these abilities. The differences I shall explain here.

    Telepathy: Aidan has full control over his telepathy. He can choose which thoughts to listen to and when to listen to them. He is able to turn this ability on and off, rather than being forced to listen to the voices. H is also able to use his telepathy to attack another's mind, though this takes more concentration.

    Healing: Aidan can not only heal faster than Aluicious, but he is able to heal others as well. This takes a good bit of energy to do however, and leaves him feeling a it drained. His own healing abilities are somewhat reduced for a short while after.

    Aidan does not have his father's abilities to shapeshift or to fly. He has no wings. He is also not as physically strong, and thus relies more on his powers in a fight. As such, his skills over the ice powers at his disposal is rather refined. He does not have to power up as much as Aluicious to use some of the more powerful abilities, though he does still have to power up some, and abilities that were severely draining for Aluicious are not so much so for Aidan.

    Background: Aidan is the son of Aluicious and Tatum. He has inherited many of his father's powers, and has a more refined control over them as they are natural to him and not the result of experimentation. Aidan has an affinity with his parents, and is able to combine his strength with Aluicious, using their abilities in tandem for added effect.

    Personality: Aidan typically a positive thinker. He tries to see the best in every situation. He doesn't let his emotions get the best of him. He is outgoing and trusting, but at the same time cautious. He is very protective over his mother, and even though he doesn't need to be most of the time, of his father as well. He also feels very strongly for Kira, one of his parents closest friends, and the person he looks to as a grandmother, much as Aluicious looks to her as a mother.
     
  4. EbeneezerAl

    EbeneezerAl New Member

    Name: Geia
    Gender: Female
    Age: 314
    Race: Elf
    Position: Druid

    Description
    Eyes: Soft Green
    Hair: Strawberry Blonde
    Height: 5"1' (Short for a human, extremely short for an elf)
    Build: Very light, slender, yet robust.
    Ears: Pointy

    Attire
    She wears a gray traveling cloak over a tattered green sleeveless shirt and shorts. She also wears soft moccasins that help to muffle her steps when she is sneaking.

    Weapons: Wields a long dagger, about 2/3 the length of her forearm, a hatchet, and a whip. None have names or are especially remarkable. They are simply customary weapons of her people, and useful in the forest. The only thing of not is that she generally uses the dagger and hatchet together in combat, using an underhanded grip on the dagger.

    Strengths: As a druid, maiden of the earth and all the life it carries, she has an affinity for these things and can cal upon their assistance in battle. She is also extremely fast and light footed. She can very easily approach the most attentive of people without detection.

    Weaknesses: Her power is not so much the ability to control nature, but rather the ability to speak with it and ask for it's help. Though usually happy to oblige, if the spirits of nature do not feel they should interfere, there is nothing Geia can do to make them. In such cases, she must make do with her own skill. Certain spirits are more difficult to invoke than others.

    Abilities: Pretty much anything you can imagine with nature is within her power to request. She can call on the waters to rise up in her defense, ask the plants to seize her enemies and trap them with their roots, fight alongside the beasts and creatures of all types, and even cause the ground itself to shift in her favor, although this is rare. If the nature spirits are willing to aid her, they will do anything they are asked to do.

    The four spirit groups she can call upon are Nature spirits, Water Spirits, Air Spirits and Earth spirits. Geia is great friends with the Nature spirits and they are always happy to oblige, and must find great reason not do as she asks. Air spirits and Water spirits are more reluctant. They are stronger than Nature spirits(air is everywhere, water is more rare, but more powerful) but good reason must be shown why she needs their aid, or they will not help her. Earth spirits are highly reluctant to help, but they are the most powerful. The Earth is everywhere, and it's spirits can use tremendous force if they see cause to do so. But convincing them that it is worth their effort is difficult.

    Personality: Geia is very young, for an elf. She is cheerful and full of youthful energy, and enthusiasm. She takes pleasure in th small things in life, and always tries to keep a positive outlook. She has a sense of adventure, seeing everything in life as a new challenge, through which one might better themselves. Yet she is also very wise beyond her young years. Trained at as a druid at an early age, she has obtained an unprecedented relationship with nature. While most of her order have a relationship of respect with nature, her relationship is that of a friend, connecting with the spirits of nature on an emotional, rather than intellectual, level. She is quick to anger when she sees the gifts of nature being wasted, needlessly killed, or in any way harmed.

    History: Will develop over time.
     
  5. EbeneezerAl

    EbeneezerAl New Member

    Name: Khrel
    Age: 50
    Position: Dark warrior/mage

    Description

    Hair: Black but graying.
    Eyes: Pale Blue.
    Skin: Pale


    Weapon: Shapeshifting symbiotic weapon. Primarily takes the form of a clawed hand but can change shape in various ways (swords,
    clubs, becoming flexible and whip-like, extending to great, but not to great, lengths, etc. within reason) at Khrel’s command. Always, no matter the form, it remains attached to his hand.

    Strengths: Power over darkness and fire. Absorbs power from darkness. Immune to fire. His weapons absorbs the blood of it’s victims, and that absorbed blood makes both it and him more powerful.

    Weaknesses: Extreme weakness to light/holy magic. Becomes weak after large summons. The weapon requires victims to feed on, or else it becomes weaker. While Khrel can perform magic types other than Dark/Shadow and Fire magic, he does not do very well with them and is there fore at a disadvantage against opponents with Fire/Shadow immunities. Incapable of performing Light/Holy magic and would be unwilling to use it even if granted the ability.

    Abilities

    Shadow-walk: Khrel steps into the shadows and becomes one himself. While in this form he is not a material entity. He is shadow. He can not be seen, detected, or touched. However, he is equally unable to cause damage to his opponents this way. Khrel's uses this as an evasion tactic, as well as to spy and to move undetected.

    Fire: Khrel calls up the power of fire to burn his enemies. Khrel does not use this often, preferring to use his own dark fire instead.

    Dark Tendrils: Khrel releases dark power in the form of tendrils of energy that erupt form his fingertips. These tendrils coil and wrap around his victims, causing them pain and weakening them.

    Dark Fire: A special form of fire. The element has been imbued with the power of darkness, making it black. This fire is difficult to extinguish by normal means. Bright light and holy power will do the trick easily however.

    Summon: Khrel is able to call upon minions of the dark to do his bidding. The demons are mere pawns and are not too powerful. They are merely tricks he can use to fatigue his opponents before they have to fight him. This weakens him slightly however. The more summons he creates, the more he is weakened.

    Grand Summon: Khrel can summon up a powerful beast to do his bidding. Unlike his normal summons, this beast is a formidable opponent. The effort severely drains Khrel however, leaving him vulnerable if his foes are able to kill the beast.

    Extinguish Light: Khrel is able to douse weaker light sources, making them go dark. The more powerful he is, the stronger the light he can extinguish.

    Unholy Armor: The creature that serves Khrel as a symbiotic weapon spreads and covers his entire body, encasing him in a full vampiric armor that still has it’s ability to shapeshift. It takes a powerful holy attack to break this armor.

    History: Exiled for ruthless destructive acts and forgotten about by his former community, Khrel swore an oath to the darkness to dedicate his life to darkness for the power to exact total destruction on his former community. The darkness bestowed his weapon upon him and Khrel did the bidding of the darkness and his weapon, willingly and gleefully. Khrel is purely evil and sociopathic, more ashamed of his good deeds and showing no remorse for his acts of destruction. Khrel does not regret his deal with the darkness in any way.

    Personality/Alignment: Khrel is completely evil. He not only doesn't care who he kills or for what reason, if any, but he also enjoys every minute of it. Khrel takes sick pleasure in death, destruction and darkness. While his weapon may need the blood to survive, Khrel simply kills for amusement. Khrel could never and would never turn to light.
     
  6. EbeneezerAl

    EbeneezerAl New Member

    Name: Fjhrn
    Race: Yrsk
    Age: Ageless
    Gender: Male
    Appearance: None

    Background

    Fjhrn is a Yrsk, a race of formless, ageless beings which predate the physical world. The Yrsk were fairly peaceful among themselves, having no reason to fight each other. However, they were arrogant. There was little other intelligent life of any significance in the spirit world, nothing even on par with the likes of intelligent animals in the material plane. There were only harmless creatures who lived purely by instinct, oblivious to the higher life around them and mindless monsters, who killed relentlessly without thought or need. As the Yrsk could easily overpower these monsters with little difficulty, they had a rather inflated view of themselves. They gathered about them the view that nothing was beyond the realm of possibility for them. And though they were not cruel or mean spirited, it was this arrogance that led to their downfall.

    When the coming of the physical world into existence, the Yrsk, in their arrogance, though they could breach the barrier between the worlds without consequence. It was a new frontier to be explored; a chance for new knowledge; to expand their own understanding. However, they underestimated the effect this would have on their own world.

    When the barrier was breached, there was a shock sent through both worlds. The physical world was more stable and resilient to change. But the spiritual wold was torn asunder. A terrible storm began to rage throughout the spiritual plane. The Yrsk, having little substance to them, were tossed about on the violent winds that now ravaged their world. They were helpless to resist the ethereal current, and watched as all their achievements were wiped away, and the beautiful world in which they had lived reduced to wasteland. Most of the race was soon after blown away into nothing by the ethereal turbulence. The monsters that inhabited the plain, having more substance and thus more resilience to the storm, were able to continue to survive, passing through to the physical world as needed to sate their hunger and fuel their continued existence, though they can not survive long away from the spiritual world.

    However, some of the Yrsk, Fjhrn among them, were able to escape this fate. By removing the barriers between their world and the physical world, they created a tie between both planes. All of the creatures within the physical world now left a signature within the spiritual plane. By latching onto that spiritual imprint, the Yrsk were able to pull themselves into the physical world, possessing the bodies of the beings whose imprints that had used to enter it.

    This existence, in most cases, is not parasitic. The host is not directly harmed by this possession. However, the amount of control that the Yrsk has over the possessed individual depends on that individuals spiritual strength. A weak-spirited host will be capable of being completely controlled, while those who are stronger are more difficult to take over. In many cases, the Yrsk can live a harmonious life with their host, both entities living harmoniously within the body, and indeed much of the world's philosophy, and all of it's knowledge of magic, was possible through the teachings of the Yrsk to their hosts, as magic involves the manipulation of spiritual energy that has passes through the fallen barrier into the material realm. But a strong-spirited host may be able to throw the Yrsk off entirely, or even hold it within themselves and control it.

    Fjhrn rarely keeps a permanent host. He prefers the freedom to travel between hosts. Many of his hosts are controlled fully, for limited times, chosen based on their usefulness in certain situations.

    Abilities

    Change hosts: Fjhrn is able to change hosts in the physical world. By direct contact between his existing host and his intended host, he is able top pass through the spiritual conduit that is created between them. This is possible even in a dead host, though it must be done before the host's energy depletes. Without physical contact, this is not possible.

    Magic: Being creatures from the very plane from which the energy of magic comes, the Yrsk are capable of casting magic in many forms. However, their ability to cast is related to the spiritual strength of their host. To powerful of a spell used with a weak spirited host can result in the death of the host, and the stranding of the Yrsk in the material plane, where there is not enough spiritual energy to allow their continued existence.

    Host Abilities: Fjhrn is able to use the abilities of his host.

    Ethereal Winds: Fjhrn can summon up the stormy ethereal winds from his own plane and send them into his opponent. The great amount of spiritual energy tears the opponent apart. (Twice per RP)

    Retreat to Spirit World: In cases of extreme need, Fjhrn is able to leave and enter the spirit plane. However, this is risky, because doing so sets him free among the ethereal winds that ravage that plane. He can, if he is lucky, grab hold of the spiritual trail of another being and re-enter the physical plane with a new host, however, the strength of that host can not be controlled. And if he is unable to catch a host in time, he can end up killed in the storm. When a host dies, their imprint in the spiritual world is removed and escape that way is not possible.


    Strengths: Universal magic ability. Ability to change hosts through physical, even after the host's death. Ability to use host's personal skills.

    Weaknesses: Limitations of host. Inability to survive in the physical world without a host. Inability to control himself or survive long in the spiritual plane. Stranded within dead host without physical contact. At a control disadvantage when possessing a strong-spirited host.
     

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