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Days of War

Discussion in 'Archive' started by Zerieth, Feb 15, 2008.

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  1. Zerieth

    Zerieth Head Game Reviewer

    This game takes off of the normal, run around with a party Role Play that we are all used to. This is Tactical warfare game set back in the dark ages were magic and knights are rampant. Because of unrest in the land, you set out with a army to stamp out other foes. Hopefull by winning you can bring the land out of the dark ages. I will be posting stats for different units if any one is interested.
    Try making a grid on your computer and lable it in a way you will notice it's purpose. Then, going down, lable from A-P, and going from left to right, 1-16. Some areas will not be usable in wich case just put in "Void" or color it dark. Next, stay tuned for anyone to challenge you. You will get a set amount of unit points and can create units within those limits. This is to simlify the game so it wont be as hard to play with resources factored in. Next place your, and your opponents castles in the place on the gird you have both agreed. Afterwards try making a line through the place closest to the center of the distance between the two castles. On your side of the line you can make buildings to protect you castle and garrison troops.
    Finally, the terrain. Some units might be affected by different terrains so you need to factor that in on your grid. Either type in the abbreviation for that terrain, or color it the color that is set in here. Lets say for instance I wanted to move 3 infrantry units to attack from the mountains. Since they are ground units they have to deduct a certain number from their full movement. In this case, instead of moving 3 spaces they only move 1. However they have a higher defence bonus because of the mountain. I will post terrain types with units and show the status deffects they cause to units. In all this sounds confusing but these are bassically all the rules. You win the day by getting a unit on the enemies castle for 2 turns. After that your unit takes the castle and the battle ends. You can take any enemys building with no units inside of them by keeping a unit on the building for 1 turn. You can't inflate your supply limit so what you have is what you get.
    Plus you dont have to make a full amount of units on the grid. You can add more later, but only on your turn. Type in your moves so you can tell your opponent what your units are doing. There is no fog of war (Which makes it so your units can see what the enemy is doing with in there own sight range.) and you will be able to see all units at all times.
    Now is anyone interested and are their any questions that I did not adress?
     
    Last edited: Feb 15, 2008
  2. Zerieth

    Zerieth Head Game Reviewer

    You know, if you don't like the rules just say. SOME ONE PLEASE POST!!!!!!
     
  3. NeRo

    NeRo Your Supreme Lord And Savior Staff Member Administrator

    Well for one this is overly Complicated for your regular Rolplayer. second your asking them to do somethin out of the norm and if it requiers doing somethin more than making a character template chances are that people will just look the other way so your best bet is to try somethin else sorry to break it to you like this

    ~~~Your Freindly Mod~~~
    Xelhes
     
  4. Zerieth

    Zerieth Head Game Reviewer

    A blast. This was going to be fun. I wanted to bring something to this forum but I have to concede your right. Would you delete this one for me?
     
  5. sora-x

    sora-x New Member

    hmmmmmmmm...........zerieth perphaps if we just changed the rules so they were not as complicated?
     
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