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Why all the hate on Kairi?

Discussion in 'General Kingdom Hearts' started by Reno654, Oct 3, 2013.

  1. Reno654

    Reno654 New Member

    I keep hearing from a die hard kingdom hearts fan that Kairi gets a lot of hate from kindom fans and I cant seem to wrap my head around why. She is a decent character with little development but still not a bad one
     
  2. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    She has very little character development and what she does have feels rushed and half-assed in my opinion. Like S-E just couldn't figure out exactly what direction to take her and just gave up. So mostly I don't like her on account of poor writing. But there are also some little things about her that rub me the wrong way, too- like the comment she made in the first game about leaving Riku behind and her and Sora taking the raft without him. I dunno.
     
  3. QueenMinnie

    QueenMinnie New Member

    I've only just started playing KH so i don't know Kairi that well. But i must admit that comment about taking the raft and leaving Riku behind did surprise me a bit. I was kinda relieved when she said she was joking.
     
  4. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    To me, it felt like she added that after she saw that Sora wasn't going to take her up on the offer. I think she really would have left Riku behind if Sora agreed with her. Which is ridiculous, because Sora and Riku seemed to be the only ones really working on the raft anyhow. They should have left her behind if given the chance. :p But of course, I may be just a little bit biased. XD
     
  5. Mike

    Mike Member

    Kairi is a fairly common archetype in many books/games...for better or for worse. I'm inclined to say that this isn't something that speaks to the strength of KH as a whole.

    Way back in the day, people used to overuse the whole Damsel in Distress concept (look at the first X Disney movies for instance! The women were so ditsy and unintelligent, but sweet and kind...no personality besides trying to get a man etc).

    Then this archetype got a bit old and stale (read: offensive), and so the pendulum began to swing in the opposite direction. We then have semi-traditional gender roles, but with a little more independence. I don't know a good descriptor for that archetype, but it's kind of like, they have enough character development to further develop another lead character, and that's all. It's been around for ages.

    Do we know much about Kairi (going to avoid spoiling particular details)? Not really, but what we do know is linked back to developing Sora and Riku's character.
     
  6. Kodakliv

    Kodakliv Member

    I don't know I love Kairi and I think she is underrated. SHE NEEDS MORE SCREEN TIME!
     
  7. Derek

    Derek Well-Known Member

    I'm not quite sure how she's hated either. She's not developed enough to hate. After Kh1 she just kinda drops into oblivion. Granted she wasn't to strong a presence in Kh1 but at least she was there and served as part of the stories more core lore with the 7 PoH.
    In Kh2 we saw her run around, get kidnapped twice and awkwardly hug before her random af keyblade moment whiiiiccchhh is only now seemingly leading anywhere 11yrs later assuming her plot thread of being brought to Yen Sid to learn isn't shafted. *doesn'ttrustwriters*
     
  8. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    She's too poorly written to really hate, but I dislike that her character wasn't given the opportunity to develop into something more useful and enjoyable. Now, I think it's probably too late for S-E to do something with her that would make me like her.
     
  9. Nova

    Nova A Ghost Staff Member Administrator

    I'm kind of with everyone else here in that I don't hate Kairi. I just don't think they really developed her enough. In the earlier games she was more of an accessory to Sora's story than anything else. Most of the other main characters have a place in the plot. Kairi's place is only a damsel who pit Riku and Sora against each other. She's just kind of eh in my book.
     
  10. Derek

    Derek Well-Known Member

    I can agree with that. Seems the idea of "fixing" her is giving her a keyblade which seems like Nomura's only way for fixing any character because pffffttt f*ck developing them like an actual character these days with actual unique powers or roles in the story. *just adds keyblades to the halloween candy pile with super saiyans*

    If you think about it her clones Namine and Xion have been more impactful to the story lol (it's kinda sad)
     
    Last edited: Nov 11, 2016
    EtherealSummoner, Kitty and Nova like this.
  11. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    I hated that moment in KH II so much the first time I played that game. I really wish they would have gone a different direction with Kairi.

    True. And while I can't speak for Xion, I actually really liked Namine. See, I can't understand how it is they could create Namine and give her such an important role in the story, and give her abilities that make her stand out from other characters, yet they couldn't come up with anything better for Kairi. It's just a shame.
     
    Nova likes this.
  12. Derek

    Derek Well-Known Member

    My issue with it is that it didn't stop at Kairi. Riku got one, Xion was retconned in with one, Lea now has one, etc. I will state that I dont think Keyblades in number is a bad thing if it's done decently. Chi for example, despite my other gripes on that front, is a game FULL of wielders. That's fine. It makes sense. It's the war and they existed back then in that number.
    What bothers me is the keyblade is now a crutch for relevancy among main cast. It's upsetting because before characters were relevant simply because they were written to be. They did things that mattered whereas now it seems your only crucial if you have one. So far Namine seems to be the only non crucial cast member lacking one at this stage until they decide she can't be important without one like the rest.

    Riku for example had his whole development of light & dark. His keyblade was originally the kingdom key but it abandoned him at Hollow Bastion. It made him very unique. Not only was he important and strong despite a lack of one but he was one of the most unique existences the series had ever saw in Mickey's view since he could do what no other could, tame darkness.
    Skip to KH2 and he just...randomly gets a keyblade with no explanation. His sword just poof turns into one. That irks me, especially now that it's slowly threw out his development in CoM...well not threw out exactly, he's still very well handled in KHDDD but- well it's hard to explain.

    Lea/Axel too just got a keyblade just cause. Although his continued presence is due to staff and fans alike liking him which irks me. Unlike Riku we know why he got one but him having one at all still feels forced.
    Then Kairi's explanation for the keyblade was almost as bad as her getting one out of the blue in KH2. She was just an accidental ceremony when she grabbed Aquas keyblade as a child in BBS. That is literally her explanation. An accident. No development of character or resolve just randomly grabbing a strangers weapon by chance.

    It's...just so uninteresting to a story when you do that kinda thing. Give me reasons or developed growth for these things, dont just throw them in to "fix" an underused character or for fanservice Nomura.

    Honestly I miss when people were relevant for actual reasons or when it was more character driven over device driven in the story. Is it a huge drawback? Ehh probably not to many but it's not right. Kairi had a lot of more interesting angles that could've been done.

    If you think that's bad then you'd hate to see how Namine continually influences story. She's the cause of the Coded story, she was given this moment with the Lingering Will in one of the KH concerts by Nomura having the VAs script a scene that we wont see animated, then she had her importance in CoM, Days and KH2. She's a continual force. It's a good thing but if you compare it to others it'll be annoying.
     
    Kitty likes this.
  13. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    I'm not much of a fan of having a great many keyblades at one time in the present, because I feel like it's gotten to "eh, just give everyone who's important one", even though probably there are still more characters without keyblades than those who have them. Plus, having just the few made the weapon seem more special. Mickey has a keyblade because he's fucking Mickey, and that was awesome. Riku's, I mention below. On the other hand, Kairi getting a keyblade felt cheap as hell and exactly like it was a lame attempt to give this character some relevance. I'm not very familiar with Days, so I don't know much about Xion, but I suppose if she's a replica of Roxas or whatever, it maybe makes sense, and I don't know anything about the circumstances around Lea getting a keyblade, either, but from my perspective, that sounds like pandering to his fanbase and nothing more.

    Riku wielding a keyblade never bothered me, I suppose because he was originally intended to do so. I really liked that bit of the story- the Kingdom Key originally choosing him but going to Sora instead. It made their dynamic more interesting, and it made me like Sora more because he was The Chosen One, but he wasn't always supposed to be. I suppose there would be more room for character development (or at least, as you say, not retconning the character development he was given in previous games) if he were never able to have a keyblade of his own, but for me, since he had that history already, his keyblade didn't enrage me like Kairi's did, which was right out of nowhere.

    Just more mishandling of the character. Personally, I've wondered why they never really went anywhere with the "princess of heart" thing. If they wanted to make Kairi more relevant to the game, and bring in a badass fighting female character, why not give her some offensive magical abilities based upon that? That would be something all her own (at least out of the main characters, since the other Disney princesses aren't really too terribly important) and could also open up some different gameplay options if she were to become a playable character. But no, give that girl a keyblade!
     
  14. Derek

    Derek Well-Known Member

    That's my issue with it, it all feels cheap to me. They get them just to have them essentially. It's bothering since, before the landslide, characters were relevant because they did things in their own ways which added uniqueness to them. They're basically the super saiyan of KH now.
    Eh even with knowing why Lea has one it's still pandering. He basically goes to ask for one and since they need recruits YenSid or Mickey does the right then lea goes to train off screen to try and get one.
    Xion...was an issue for other reasons. Largely in part to the whole logic that her keyblade is somehow "fake" or her existence as a whole.

    All the keyblade now is a crutch of relevance. It's not the number but why so many of number have them. The why not the item basically. Like Mickey and Yen Sid make sense. Yen Sid is retired and Mickey the student who succeeded him. Sora has one because he proved to it that he was better for it than Riku it's original owner. Roxas is Sora's nobody and since Sora is still around in a weird form of coexistence he shares it with him.
    These have sound reasoning and that's fine. Others however dont and I think that's what bothers me or you.

    It bothered me because I felt it changed that dynamic. Riku was abandoned by the keyblade, came to terms with darkness, wielded it, etc. If we had seen him get one in some line of story or reasoning it'd be fine but his was just poof there like Kairi's.

    That's something me and a friend talk about a lot. We once brought up how nice it would've been to even set that angle up. Like keep KH1 the same but add in that she can be found training in magic at Merlins after she gives you the Oathkeeper charm.
    Something along the lines that while it's true she would be in Sora's way like he said it was still a bit hurtful so she resolves to become helpful. Boom. You now have her set up to be more than just female stock image in Kh2 and beyond.

    Could even add that her PoH powers make her magic very unique or similar to a keyblades which affects the heartless just as bad or worse.
     
  15. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    It seems so incredibly obvious to go this route, since Kairi being a princess of heart was important to the first story (basically all she had going for her), and expanding on that would have felt natural. And there are a lot of different ways they could have gone with this as far as what powers Kairi could have and the impact on the story. I know Sora is the main character and his development will always be more important and take up the most time, but I would have enjoyed watching Kairi coming into her own powers and abilities if it were done consistently through the games. Now I think it is too little, too late. I don't care about the character anymore.

    Honestly, I think the problem is that no one working on the games knows where the story is going. Like, I really do think they make shit up as they go, as opposed to say, having a story bible with the basic ideas of where Sora's journey was going to take him plotted out at least vaguely (with things polished up and changed a little as each game was being developed). So no one remembered to include strong character development for Kairi along the way. Maybe I'm wrong. But it doesn't feel that way to me.
     
  16. Derek

    Derek Well-Known Member

    That's why we thought it up. It keeps in-line with the more tomboy nature of Kairi we saw in KH1. She knows she can't help not but doesn't like it so fixes it. There was other ideas too but I can't remember them. It's almost kinda sad how many alternate ways one can think of to use Kairi or the story as a whole without it changing the story much but making it more tight-knit.
    Like the time travel thing we talked about in the other thread. I can list three or four ways to bypass that and keep KHDDD's story the same off the top of my head or how to use Days and so on. =/

    Your not entirely wrong. I dont keep up with the interview BS now since, well, even they've begun to contradict like the Reports can. But I did save a few in bookmarks. One I kept was basically the views of how the story developed. In a nutshell the story was KH1 was expected to be a standalone so no full story for a sequel was there. Ideas were so they made the secret ending based on ideas in case a sequel happened. (fun fact the org coats originally existed since there was no full design for Riku or Roxas)
    Of course the runaway popularity brought a sequel. Chain of Memories wasn't intended to exist but was made anyway since Nomura knew lots of kids wanted a KH for the gameboy.
    KH2 had to exist now but it was a rush job which is why the Final Mix version feels so different. Days was requested by Nintendo so Nomura decided to use it to tell Roxas story to....mixed results. Coded exists because of Disney. Birth by Sleep was actually planned to an extend during Kh2 but was shifted to PSP and there's really no way of tell how many ideas changed in that timeframe.

    Soooo skip forward now and it's just gotten worse. DDD had to exist because the story was so damn everywhere some of KH3' exposition was made into something separate meaning KHDDD was at first a part of KH3. Chi was stated, bluntly by Nomura, to just be a fun browser game with no real attachment to story...which he completely turned around to the point three versions of Chi now exist in the original PC game, the mobile game and some movie and at least one of those is necessary to understand KH3.
    Worse yet Unchained is getting a "season 2" which has Ventus and Maleficent somehow so that'll likely be key at one point.

    Hell it's gotten to the point that even a special concert even was made canon. The one I mentioned before of the Namine & Terra VA's doing a brief script.

    The story has basically been a patchwork stepping stone whatever you wanna call it. A game is made, ideas for another come up, etc.
    I often wonder how much the plot changed due to games Nomura didn't intend but he felt the need to make drastically important because he can't seem to make a side story that's just a fun side story.

    ....I feel like I ranted. lol But yes your not entirely wrong. I think there's a large reason why KH3 is more like a sequel to all these handhelds whereas KH1-CoM-KH2 feel more like a self enclosed story. The handhelds literally built on KH2 to make a story beyond it.

    It also doesn't help that some interviews I remember conflicted. Like at one point this game only existed because of some external force only to later see one saying it was a story he "always wanted to tell"....
     

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