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The Deal With Stat Rps?

Discussion in 'Archive' started by Zerieth, Sep 2, 2010.

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  1. Zerieth

    Zerieth Head Game Reviewer

    Ok so now I'm a little miffed. Of all the various stat rps I've come up with you guys have not so much as touched them with a ten foot pole. Just what is wrong with a stat rp?

    The first one I did was quite dumb I admit, and it got out of hand so I canceled it. Afterthat I tried out a new one with a totally different system and no one even replied to it. Now with the Rise of the Librarians I've put some effort into everyone immediatly stopped because I was basing off of a DnD system.

    It seems to me that everyone is of the opinion that stat rps are horrible terrible things best left unused. I used to agree, but now I know that statement is false. Stat rps give the rp a more realistic sense. While some calculation on the players part is required, it lets the GM, Me for instance, plan out encounters and situations more according to how a character actually is as opposed to how a player wishes their character to be.


    I am coming up with a system that works with this forum. If nothing is forthcoming I'm going to make a new one for the kh roleplayers that actually give a darn about role playing. I'm equally tired with rps dying off, so lets try to fix that to.

    Anyhoo, please share with me some of what you don't like about stat rps and what you do like. Based off that I can come up with a system that you guys would, if not like, use.
     
  2. Moogle

    Moogle Well-Known Member

    Welll.. . . I believe that many of the users here go with the "Too long, did not read" response to things. But that's just from my personal experience. I personally think I am involved in too many RPs, and have resolved to not join any more for a while. I would love to do one sometime, and I personally love DnD.

    And what other stat-RPs have you done? I am simply just asking here, and am not trying to sound mean.

    Oh, and you might want to deal with that lag-induced multi-post in the Librarians thread.
     
  3. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Because the people give up at the beginning. That's why in my two soon to be started roleplay projects, I never did put down any rules that have anything to do with stats. (Which Arnheld went behind my back and start talking bad about me for thinking that I went and stole his idea which I didn't.) Sure, the stat rules are good to make sure that people don't go overboard with their character's powers and can even put a good limit on the members; Still, with great regret, some people are of the following:

    1. They are confuse with things such as the post per level.
    2. Confuse as to what level they can be to learn a special ability that they have created.
    3. Just plain tired of reading, forgot about the rp or really just got plain bored.

    LivingDeath's Fate roleplay is one of them. I have joined a couple of stats roleplays and they always end up dead at the beginning. I'm not saying that they are bad and I'm not taking either sides but to others, it's like the owner of the roleplay had put up too many rules.
     
  4. The Heartless King

    The Heartless King The King of Shadows

    First of all..I love DnD. It'd be nice to be a part of one that didn't die. I'm not referring to any of your Stat-rps though. Just in general. I've actually tried to make a stat-rps..One actually started, but didn't get far, the other never got started, the 3rd was being planned but was getting so complex i never even posted it. I like the idea of stat-rps with a DnD system, though it is sometimes a pain to read really long posts like that, i'm not complaining, though. I don't even care. But as Requiem said, most people probably don't want to read them because they're too long, which i think is just plain stupid. It's really only 5 minutes out of your life.

    I've noticed a lot that people just loose interest in rps like that. They get overly complicated and people just get annoyed or tired of it.

    Also, have you ever tried possibly inviting people to rps? I've noticed that some people don't even notice new rps therefore they don't even look for them.
     
  5. GrandShadow

    GrandShadow I accept your challange.

    stat RPs confuse me no matter how its explained to me. i've tried but my mind just can't throw stats onto anything but video games without shutting down.


    and as for RPs dying, we've been trying to fix that problem forever. i haven't been a part of a completed RP since i came to this site.
     
  6. Destiny

    Destiny Guest

    Personally I have nothing against them, like shadow mentioned they can be confusing at times, that's why I've been trying to join stat RP's to learn the system.

    Though with state RP's involves work and majority of RP members here can be lazy, some of them can't even come up with good creative posts in plain RP's.
     
  7. Kitty

    Kitty I Survived The BG Massacre Staff Member Administrator

    I know I don't roleplay here, but I have done it before, and I think Dawn nailed it here. Stat rps tend to be more work in general, in my experience, and a lot of the time, I think the leader gets overwhelmed, participants get confused, or everyone just gets lazy and tired of dealing with it all.

    For a stat rp to work, I think everyone involved has to really want it to succeed, and I think a lot of times, the problem with roleplays in general is that people have short attention spans and get tired of them too quickly. I know I have never once been in a roleplay that actually ended. So a stat rp has to contend with its participants' high levels of boredom, on top of the extra work that could be involved, which chances are no one wants to do.
     
  8. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    As much as I've seen, most pbp RPers don't enjoy the thought of having their character subjected to a numerical value for combative situations. A good RPer knows, without a number, when their characters have reached their breaking point, and need a breather, or a recharge with a potion and what have you. It's logic, and an honest person will use logic. From what I've seen, giving stats also has no less room for foul play than anything else; people will still find ways to use stats to put their character on uneven ends with everyone else's.

    As for your personal use of stats in RPs, Zerieth, I've only seen one, and while I saw stats, and ways to distribute them, there was no mathematical system through which to determine the results of combative events. Such systems are necessities for stat RPs, as it determines how the stats are applied, and what effect each one has. In order to create a fair stat system, one must figure things like (and this is an example) what chance of evasion does character A have when pitted against character B's attack. Right there you have, perhaps, a "Reaction Speed" stat, vs. an "Attack Speed" stat (again, these are only examples). And then, the system has to figure what damage will fit with what "evasion percentage."

    I know, it's confusing, what I just said. But that's pretty much how confusing a stat system becomes. Not only does the mathematical system have to be established, and presented, but it HAS to account for EVERY LIKELIHOOD. Hence, it becomes far less troublesome for RPers to simply utilize logic to carry out what stats might otherwise. So basically, stats are tedious, and often times, neglectful of the wider variety of situations that could arise.

    The only stat system that could potentially be without those problems would be DBZ Power Level Style, where the character with the higher number pretty much out strips anyone whose number is lower in all regards.
     
  9. Moogle

    Moogle Well-Known Member

    Which is why DnD is perfect in every way. But no, seriously, a very valid point Zhy.

    But also, these types of games would take a very dedicated GM, one who would adjust the game accordingly for any number of occasions and cope with a bunch of wild PCs.

    The trouble with relying on RPers 'logic' is that the GM in most of the games is no more than yet another player, which gives rise to rather one-sided situations. Er wait, wrong point. The real trouble with RPer 'logic' is that many overpower their characters without a second thought.
     
  10. Zerieth

    Zerieth Head Game Reviewer

    Zhy, the system I was using was this simple.

    Per kill you gain .1 level unless stated otherwise. 10 .1's = a level. It was purely for me to set up fights and gauge how characters are. That's not so difficult to do.

    As for members being to lazy it seems that just about every rper on this site is to lazy. I noted that Moogle, now Insanity, actually left the site because he got tired of dead or dying rps.

    As for systems, I was going for as simple as I could get. It wasn't going to be,
    Attack
    Defense
    Magic Power
    MP:
    HP:
    This
    That
    Otherthing
    WHy am I here?
    Whats with all the math?

    ARGH I CAN'T TAKE MATH ANYMORE!!!!
    I GET ENOUGH OF THIS IN SCHOOL!!!!

    ...
    Lame jokes aside, it was going to be something fairly simple like what I said way up above. You get a level, I gauge the level of the monster in relation to other players. But a DnD system, although complicated, would be pretty fun. The problem is that I will get absolutely nobody to join it because this section is full of people to lazy to complete a rp. We go, "Oooo Shiny!", play for a week then quit when we see something new.
     
  11. Moogle

    Moogle Well-Known Member

    Dude, I've been here. I got a NAME CHANGE to requiem.

    Amazingly, Quizilla has a high turnover rate when it comes to RPs and they NEVER die.
     
  12. Zerieth

    Zerieth Head Game Reviewer

    Really? Again? Why on gods name would you do it again? Nvm.
     
  13. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    The thing is for that one you were bringing things similar to "attack" and "defense" stats into the picture, with no apparent system to apply those numbers given. I'm just going by what I saw.

    The main point I'm making is that in order to have a comprehensive, functioning stats system for an RP, there's a lot of mathematics that need to be applied in order to have all the bases covered. It winds up being more complicated than it needs to be. And let's also not forget that the RPs we're doing here aren't meant to be about how high your characters' stats are, but the story progression for the RPs, and the characters in them. Yeah, they might gain powers and such on the way; but the gain in power should never really be the point of it all.

    That's why I said "a good RPer." Granted of course, there's also the thought that power tiers usually become established by the RPing community on the site anyways.
     
  14. Zerieth

    Zerieth Head Game Reviewer

    Zhy you make it sound as if you really don't like stat rps, and are totally against them. Thats fine and all but I'm looking for ways to improve them, not reasons to get rid of them.

    That said, you kinda failed to see that the .1 per fight thing was only for me to give people a actual challenge without the risk of power playing through it. There really wasn't anything so specific as attack, defense, or anything like that. It was just power vs bigger power. No offense, but you are kinda blowing it into something a bit bigger. Though judging from what you are saying probably everyone else did to.
     
  15. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    The RP I speak of... the stat sheet DID/DOES have Attack, Defense, Speed, and such listed. All I'm saying is that when it comes to the matter of stats in an RP, it really does need to be an either all or nothing in order to be fully functional. Let's face it, the only sort of RP that could have stats is one in which battle will be happening on an extensive level, and if that's the case, then the stat system has to be able to account for all of the possibilities that battle can bring. Otherwise, there are gray areas left that aren't covered by number. That, and some things really can't be attributed to stats anyways.
     
  16. GrandShadow

    GrandShadow I accept your challange.

    i think the only working stat RP that happened was that old 'The World' RP made by Dark Riku. it worked was because the stat was simple. every three posts = one level. higher level meant more strength. it was that simple, no diverse points to assign or mathmatical problems, just the higher your level meant more power against someone of a lower level.
     
  17. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    v I really don't care if you do a stat rp or not. It makes me think more about video games so it's very understandable to me. -___- Speaking of roleplays, I think I'm having the feeling that people are just joining roleplays just to join.
     
  18. Zerieth

    Zerieth Head Game Reviewer

    Yeah summoner, it's sad but true.

    Zhy I think I know what you are talking about. If its the "other site" you speak of please bring grievances about that to me personally. I am looking for a working system for this site, but I will be happy to take that advice you have given me into account when i completely revamp that stuff. And yes, I am revamping it. Seemed like to much hard work in retrospect. I'll find something else.

    Anyhoo, so I'm looking for something very simple to use on this site that doesn't require a lot of mathematics on the part of the user. Sounds like a plan to me, and I will get back to ya'll with my results.
     
  19. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    I brought it up here because it was a relevant anecdote to outline my opinion. Not just a grievance.
     
  20. Zerieth

    Zerieth Head Game Reviewer

    Ah, my mistake. Still I will revamp that entire system as it is a bit lengthy and awkward.
     
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