• Square Elite
  1. If you are having trouble logging in, check the box, "stay logged in" to fix the issue. Thanks! —KHP Staff
  2. Hi Guest, you may have noticed that we aren't khplanet.com anymore. For more information on why these changes are happening, check out our thread, Site Re-Brand Updates

Discussion Thread for BoCB members only.

Discussion in 'Archive' started by Haresuno, Aug 20, 2009.

Thread Status:
Not open for further replies.
  1. Haresuno

    Haresuno KH-3's Übermensch

    Okay fellow Band members. This is what I have so far for our RP:


    [​IMG]

    In a time long past; three powerful mages forged two mighty sword said to rival the strength of the Gods. No man without the gift of magic could wield these awesome blades, and those that could went mad with its power, bringing chaos and destruction to the lands.

    Eight-hundred and sixty years ago: six mages captured the blades and used their power over the elements to hide the weapons away from the world.

    Time passed and lands flourished, bringing about the four nations.


    Caldor: The nation whose leaders are a sect devoted to the unification of all under the God Thalitan. They perfer diplomatic reasoning then war. Caldor is to the south west of Xynd.

    Palquor: The lazy nation. They go about doing what they please when they please and don’t seem to concerned about consequences. Palquor resides to the north behind the snowy Rind Mountain.

    Xynd: The nation of knowledge is what it is often referred to as. Xynd has one of the worlds largest libraries with books on anything from Prophecies to treasures of lore. It is also the nation that sits in the middle of the mainland.

    Balc: The savage nation. As the title suggests, this nation is well known for enjoying war. The people don’t live in cities or towns, but rather camps. This nation also resides on a island away from the mainland. The other nations couldn’t be happier about this little fact.

    If a child bears the gift of magic, they are sent to an island to the east. This island is home to a variety of magical beings and items. It is used, by humans, for the specific purpose of homing mages and those in training.

    This is where our story begins.

    The islands name is Tano. Named after the God of life. It is here, on the western wing of the island, that a plot of land sits flat for miles in every direction. At the heart of this land is a colossus spire. Shaped by the same six mages from long past for future generations. This is the Wizards Foundry. Mages use this awe-inspiring tower to train newer, younger, initiates. Anyone under training to be come a mage cannot live outside of the tower, but is able to leave for short periods of time on the condition they wear tracer bracelets which allow their teachers to track their aura where ever they go and see small glimpse of what they did.

    A town of mages thrives around the tower, selling magical wares and creatures of the sort.

    On the far east side of the island, a shadow looms. A once mighty mage has fallen to corruption and become a warlock. He has gained six disciples and found one of the two blades. This blade is a sapphire color and is foretold to hold the power of lightning and death. The only way to nullify this blade and its effects is to gain wield its twin. The blade thought to have been forged with the blood of man for its color. The blade that gives its wielder the power over all life and earth. The Crimson Blade.

    Legend tells that those who wield the blades in harmony, and without corruption, may join the Gods in the Heavens.


    Rules:

    • 1 character per person unless told other wise via PM.
    • No magical companions unless you have PM’d me with a valid reason to have a creature. They are not something just bought and kept as pets. They are either gifts to aid you from your teacher or you are a magic user who will be communicating with animals, and your companion acts as a medium.
    • The six villains will not post unless I specify. This is to keep the players guessing at what’s going to come their way. I will also choose who gets to play the villain and other players will not know until they post.
    • If you fight with another player I want the two of you to collaborate with one another to make your fight flow.
    • If you are a magic user you must have a specified ability or talent with an area of magic. This means if you say your character is a Prophet he can’t shoot fire balls from his hand. His area is over time and its flow and even then you must specify if he sees the future or the past.
    • A decent number of sentences. Something like: "He nodded and walked away." isn't going to cut it. I'd say a minimum of four lines at least if you can.
    • We might make this into chapters so when I say “wrap it up” I mean within a post or two. If you need more than two PM me to let me know.
    • No one plays a mage level character unless I state otherwise. This is so there can be more advancements in characters as we go along. Everyone who plays a non-villain character is either human with no gift, or sorcerer level. Everyone is going to be sorcerer level for the RP because in order to gain a rank you need to take a test, and well to make things more interesting we're gonna put an end to that via RP =D
    • No Mary-sue
    • No GM
    • No playing another persons character -unless you've both PM'd me to let me know.
    • No prodigy-type characters. Make your characters realistic with flaws. Be creative there too.
    • Wait at least two to three posts before posting again! This allows other people to respond to the RP better and thus makes it more or less fair. However if something is directed at a character -e.g. a question or an attack- you may respond within one to two posts.
    • **Note: If there are more than two people in a fight then we'll go by a turn by turn system. This means that Bob posts about his character shooting a fireball at Charles. Charles posts about dodging behind a rock or w.e. He does not attack! This does not allow Bob to post another attack! Now its Rachel's turn and she's been hiding in the shadows charging her lasers. She fires, and after her is supposed to be Katie -- but before Katie can post Bob posts his dodge. WRONG!
    • Like wise if its five on one be realistic. As nice as it is to overwhelm your enemy with a multitude of attacks, not all are going to fly straight or hit their mark. And think about the other poor RPer who has to take on the five characters. Despite their love for challenge I doubt they want to make a three paragraph response on all the attacks. It'd get a bit sloppy for the flow of the RP to be honest.

    Reward(s):

    We’ll vote on whose characters become the final wielders of the two blades. As such those character will become Gods at the end of the RP, however this does not mean your characters have to be or will be the center of all the action.

    Magic Ranks:

    Men:
    Woman:
    Sorcerer ​
    -initiate level-​
    Sorceress​
    Wizard​
    -Adept level-​
    Witch​
    Both:
    Mage
    Sage

    Mage Classes: (These you work towards throughout the RP)

    Pyromancer - Men and women who have gained the rank and title of Mage, and have studied the destructive attributes of fire. These Mages tend to be offensive and have little to no way of protecting themselves. Many Pyromages live by the adage saying: "The best defense is a damn good offense."

    Magnimage - Studious in their training, Mages who devote themselves to being like the earth around them take up the powers of the very soil beneath their feet. Wonderful at the art of protection, Magnimages usually find it best to be the shield in a fight, as opposed to the sword.

    Thaumaturge -Tranquil and flowing, just like the very element they study. Thaumaturge are mages who have taken the time to develop their skills to manipulate water. Some are so good that they can pull the very moisture from the air and use it as a weapon. However, despite this rumor, they tend to enjoy diplomacy more than fighting.

    Aermage - Ever changing, unpredictable, random, crazy, fun. Mages who study air tend to be one of these. Because the element they study can change so frequently and at a moments notice, the mages learn to become just as unpredictable. While they don't enjoy fighting they have an uncanny knack for strategy.

    Acolyte - Devout healers. These men and women are exceptional at curing wounds and using herbs. It is said that anyone who obtains a Mage rank and continues the study of potions and healing can cure any wound not inflicted by magic. They are also said to wield the light of the Gods itself.

    Prophet - A sad and dying group of mages. Among the mages anyone who shows the ability to become a prophet is looked at as a cripple. They wield no physical power; however what other mages fail to realize is that they hold a powerful and dangerous weapon. Something that takes years more training than any other to understand and channel properly. Prophets see time through the eyes of the Gods. To them, time means nothing and everything. They understand the importance of timing and do just about whatever they feel like. When they have a vision they are trained by other prophets to understand their meanings. These mages carry perhaps the heaviest burden. The knowledge of what to do, and what not.

    Summoner - Often mistaken as Acolytes who summon monsters of various traits, summoners are a class all their own. While it is true they must devote some of their training under Acolytes, they are not truly healers. Another part of their training has to do with Magnimages or whatever their base summon's home element is. Summoners typically are more of the animal lovers and take up chores such as grooming traveling horses in the stables and the like. Often enough they are humble due to the physically demanding labor they go through on top of their magic studies.

    Geomage - Balanced and self monitored. Geomages practice all arts and are absolutely devoted to none. They see gain in being diverse in the elements and mastering -and utilizing- nearly every combination imaginable. While they are not truly taught, Geomages practice with other Geomages to help synchronizing their bodies with elements they are unfamiliar with. By harmonizing their bodies through others as well, not only do they gain balance with elements but they also can adapt to any situation with any type of spell caster very quickly. They are typically weaker than a mage who has devoted him/herself to the study of one area of magic or two. This is because they are spread out between the four main elements. They dare not mess with spirit magic. Acolytes refuse to teach them. Their reason is not prudence, but Acolyte training doesn't deal with combat usage so their training is different and to apply it to someone who has under gone the training of Geomage is too late and very dangerous.

    **NOTE: Your character's personality doesn't have to match what's written here. Throughout history, many mages from these classes exhibit some of these traits. I would prefer to see some diversity when you make your characters!**

    Sub-classes

    Because Mages are not truly bound by one specific area, many choose to become versatile in various areas. While these mages started out training in only one area, the eventually opted for another element to combined with their major.

    Glacier Mage - These are mages who trained heavily in water and decided that air would be a wonderful addition to their power. This resulted in them learning about creating and controlling ice.

    Storm Mage - Gales, cyclones, tornadoes, hurricanes. All natural disasters brought on by the power of the wind. Many air mages learn how to control these devastating powers, yet some were not satisfied with just that. No, they took the risk of sprinkling water with their power and discovered how lightning and rain could add to their power. Now they call themselves storm mages, and are said to wield lightning in the palm of their hand. Which is not necessarily true, nor is it false.

    Vapor Mage - Like assassins who feel at home in the shadows of the world, the Vapor Mages prefer to work behind a veil of mist or steam. Rarely enjoying the pleasures of social life, Vapor mages believe they do their best work alone, and where no one sees them. Typically they are water mages who utilize the powers of fire -- or rather heat -- to create clouds and hide themselves.

    Magmamage - Behold! Fire and Earth, mix and boil. Boil and bubble until all that results is the liquid hot magma found only spewing from volcanoes or deep within the earths very core. Still, earth or fire mages have found a way to perfectly balance these two powers to create this perfectly raw power of the two. While a wonderfully powerful discover can be awe-inspiring, it is also a fearful and unstable power. To use it incorrectly has grievous costs, so few, if any, choose this path.

    Pristine Classes

    Sage - A mage who has disciplined themselves in the art of close-quarter-combat as well as small ranged magic, gain the title of Sage. While this path is not often taken, those that do find it to be very handy in tight spots. This is due to the fact that if they cannot use magic, they are not without a weapon or some form of defense.

    Mage - The end-all-to-be-all title for any magic wielder. Once someone has gained this rank they are allowed to take up various professions around the world. Anything from setting up their own magical item shop to teaching at the Wizard's Spire. These are the men and women who have studied their craft and know all its faults, all the ways to twist the rules of nature to do the bidding they wish.


    Fallen Mages:
    Warlocks
    Shadow Mage
    Necromancer​

    Point System:

    This will be a brief overview of the point system we will be using for the BoCB RP.

    Here is how it works. When you start a character, you start with 10 MP (Mage Points). These points go into five areas (Fire, Air, Water, Earth, Spirit). If you've read the above classes, you should have a general idea of where you want to go with your character. You should -at this point- know where you want to take your character, but because we will all be starting out as the low level initiates of the tower (well those who want to be mages) you should put your points into one specific area. If -however- you are planning on being a Geomage, your character will not stray from that path. You can get more MP which you can put towards your class to obtain more spells, by defeating specific characters throughout the RP.

    Air:
    Fire:
    Water:
    Earth:
    Spirit:

    The above template will be posted along with your character template. Choose wisely because there will be no going back once you have determined the life of your young spell caster.

    EDIT:
    Pics were PM'd to me by Desert Warrior. Thanks man.

    Sapphire Blade:

    [​IMG]

    Crimson Blade:

    [​IMG]
     
    Last edited: Aug 2, 2010
  2. merlinosheep

    merlinosheep A.K.A The Leaver

    Nice work there, Hare! Didn't know you had already thought of a whole story. And suprisingly: it was almost what i had in mind xD
    im gonna think up some ideas and ill post them here.

    And i just thought of something: now that i can upload my drawings, all my RP templates will henchforth be my creations. So hollah if you want me to create characters for the RP =D
     
    Last edited: Aug 20, 2009
  3. Overdose

    Overdose Ninja.V

    I'm not a member of BoCB but Haresuno shouldnt this be in the RP section instead of general?
     
  4. merlinosheep

    merlinosheep A.K.A The Leaver

    Well... it's not really an RP, but a discussion between the band (atleast what's left of it) about an RP we are making.

    (and nice sig btw ninja =P)
     
  5. Overdose

    Overdose Ninja.V

    then this would be an OOC RP thread... which should be under Roleplay
     
  6. Haresuno

    Haresuno KH-3's Übermensch

    I wasn't sure where to post it. If it could be moved please I'd appreciate that.
     
  7. merlinosheep

    merlinosheep A.K.A The Leaver

    Allright... we'll ask a mod to move it.

    (lol double post)
     
  8. Haresuno

    Haresuno KH-3's Übermensch

    Are there any other rules you think we should use? Or anything else to add? I'll probably give a few more guidelines about using magic.
     
  9. merlinosheep

    merlinosheep A.K.A The Leaver

    yeah every magic user should create their own spellbook. And as we progress through the RP, they'll have a chance to upgrade the spells.

    btw: i made 3 mage sketches just now:

    fire mage: (the sigil on the background was an attempt at a fire symbol)
    [​IMG]


    young mage: ( like a student ) sorry bad quality

    [​IMG]


    teen mage (no comment)

    [​IMG]
     
  10. Haresuno

    Haresuno KH-3's Übermensch

    Oh! Need to state the levels for students!

    /flees to update

    EDIT: Updated post
     
    Last edited: Aug 20, 2009
  11. merlinosheep

    merlinosheep A.K.A The Leaver

    WOAH! Awesome swords!
    THOSE ARE PERFECT!
    *bows down to desert-warrior*
     
  12. Haresuno

    Haresuno KH-3's Übermensch

    Lol to be honest I hadn't quite thought out all the details on the swords appearance, so by Desert providing these pics he has helped us substantially. Thanks again Desert.


    Now onto RP matters.

    Can you think of anything else we might be missing? I'll have to write up the magic guidelines, but other than that?

    Also I think we should use the OOC to coordinate the RP better. Communication will make our RP flow a lot better.
     
  13. GrandShadow

    GrandShadow I accept your challange.

    i'm not a member of the BoCB but this is an excellent idea you have here (i also notice a couple small similarities to my own Nations RP). if this is open to anyone i'd love to join, just not as a mage but as someone from the battle country(that's what i'll refer to it as)
     
  14. Haresuno

    Haresuno KH-3's Übermensch

    This will be an open RP, however there will be a number limit unless I say other wise. You do not have to play as a mage, however you will most likely have to wait until we get to the mainland.

    EDIT: Btw thank you for your input Shadow. Also I have edited the original post once again and added the magic users class list.
     
    Last edited: Aug 20, 2009
  15. merlinosheep

    merlinosheep A.K.A The Leaver

    lol, shadow just got the guts to post in a BoCB thread =D nice. I like your RP style btw.
    And for the RP:
    How will the students go to the island? by boats? or gryphons or something?

    EDIT:

    and shouldn't there be an Acolyte class? (healer mages)
     
    Last edited: Aug 21, 2009
  16. Haresuno

    Haresuno KH-3's Übermensch

    Students are taken to the island by a ferry but all the characters should start on the island. And no, that'll be more like a title of a mage. So students can train to be an Acolyte, but they will be defined as mages still.
     
  17. merlinosheep

    merlinosheep A.K.A The Leaver

    Aaah, k that was really a question that needed clearence.
    So there are options for far more mage classes.
    Maybe like à necromancer? or does that fall under warlock?
     
  18. Haresuno

    Haresuno KH-3's Übermensch

    Yeah, I'd say that would be under forbidden magic because it treads the line of the Gods so it has massive consequences if you fail to do a spell properly.

    EDIT: Also I'll edit this in a minute, but we shouldn't allow Mary-sue characters... That'll just ruin the RP, as well as no prodigy type people.
     
  19. merlinosheep

    merlinosheep A.K.A The Leaver

    Yeah i get what you mean. And we really have to be carefull with this RP
    and sorry for the...triple post? o_O these where all from my iPhone
     
  20. Haresuno

    Haresuno KH-3's Übermensch

    Lol it's all right, but you are correct. We will have to be careful with this RP. That's why I want people to communicate more. Us PMs, and the OOC to discuss fights, plot and what have you.
     
Thread Status:
Not open for further replies.

Share This Page