With Dissidia Final Fantasy NT out on PS4, it is only right to bring some light to the game Dissidia Final Fantasy Opera Omnia as well.  The game has been out in Japan for a year, and became available to players in the rest of the world last week.  I took this as an opportunity to get my Dissidia fix in when I am not near my console.  To find out my take on the mobile game, continue reading.

Dissidia Final Fantasy Opera Omnia – Review

The following is the basic premise of Dissidia Final Fantasy Opera Omnia, as told from the file download screen.

Darkness converges upon us, and the world crumbles before our very eyes…  What was once a sanctuary for the weary has now become a battlefield.  Long ago, two deities –  Genesis of Destruction Spiritus and Imperious Tutelar Materia – took up the mantle of the old gods.  They warped the fabric of time and space to create a new world – a world they populated with warriors from other realms.  In the name of the gods these men and women were forced to fight day and night without reprieve.  The strain of such hard-fought battle, however, soon grew to be too great.  Their battered bodies failing them, their shattered sent out a cry for help.  Their peals were answered. The crystal, heeding their call, demanded the gods give them respite.  And thus this world, where these warriors could finally rest, was brought into existence.  Only…  Not long after its creation, the Torsions began to appear. It was from their gaping maws that an army of terrible fiends surged forth, plunging our lands into chaos.  If nothing is done, soon the neighboring realms, too, will begin to feel the effects of the impending darkness.  Summoned by this great threat, Mog, the guardian spirit has awoken.  He has taken a vow to help gather heroes capable of delivering us from destruction.  There is, however, little time.  Torsions are appearing at a faster rate and threaten to unravel the very fabric of the universe itself.  If left unchecked, soon there may be nothing left to save.  …So we turn to you.  Your will to protect the world will give our heroes strength when they need it most.  Your words will give their swords direction.  And your heart will give us the guidance we need to uncover the truth.  Now go forth, friend, and trust in yourself as the light trusts in you.

Opera

Characters Featured in Opera Omnia include (as of Chapter 5 in the game):  Warrior of Light (Final Fantasy), Firion (Final Fantasy II), Onion Knight (Final Fantasy III), Cecil, Yang, and Edge from Final Fantasy IV, Bartz (Final Fantasy V), Terra and Shadow from Final Fantasy VI, Cloud, Tifa, Yuffie from Final Fantasy VII, Laguna (Final Fantasy VIII), Zidane, Vivi, and Steiner from Final Fantasy IX, Yuna (Final Fantasy X), Vaan and Penelo from Final Fantasy XII, Sazh and Hope from Final Fantasy XIII, Y’shtola and Yda from Final Fantasy XIV, and King and Rem from Final Fantasy Type-0.

Basically in Opera Omnia, Mog is travelling around the world, looking for the heroes from the Final Fantasy franchise, and you journey together to fight the monsters brought forth from the Torsions, which are portals similar to those in Dissidia NT that the characters can travel through.  Each chapter of the story allows you to gain more and more party members to join you.  The game is pretty straightforward.  There are cutscenes to watch, and then battles in between the cutscenes.  To progress the story, you can choose which path to go to open the gates, but as long as you meet the requirements for opening them, it matters not in what order you complete them.  And once you complete the chapter in the Normal Difficulty level, it unlocks the Hard level for you to grind and play in as you see fit.

Characters in Opera Omnia are not the only thing that can grow and become stronger in this game.  With items that you receive in treasure chests and in battle, you can also make your weapons, armor, and even your summon creatures stronger.  The game is completely customizable, and you can make the characters grow as you see fit.

Dissidia Final Fantasy Opera Omnia‘s biggest point is the fact it opens the game up to more than the characters that most people recognize.  Most people know the characters in the other Dissidia games (Cloud, Warrior of Light, etc.), but to have the lesser known characters like Vivi, Sazh, and Hope is a big thing for the die-hard fans of the franchise.

Like other mobile games, Opera Omnia is free-to-play with the option of microtransactions.  While I haven’t come across any items that I have said, “OMG!  I need that!”, there is always the opportunity of one of those items coming along one day.

One of our other forums members, Taboo Sho, has also taken to playing the game.  He mainly plays as Tifa (VII), Rem (Type-0), and Vivi (IX). When asked about his favorite thing about the game, he replied with the following:

“I like the bonus quests and events that further enhance your characters and their abilities.”

All-in-all, Dissidia Final Fantasy Opera Omnia is definitely worth checking out.  And hey, if you find that you like the game, you should become our friend on it and we can help drive the Manikins away and close the Torsions together!