Kingdom Hearts 2.8 Featured in Dengeki PlayStation (Scans and Interviews)

Kingdom Hearts 2.8 Dengeki PlayStation 01

Much like Famitsu, Kingdom Hearts 2.8 HD -Final Chapter Prologue- is featured in the Japanese gaming magazine, Dengeki PlayStation. This issue features a 6-page spreadsheet of Kingdom Hearts 2.8 and included is an interview with Director Tetsuya Nomura about Kingdom Hearts 2.8, its titles, and Kingdom Hearts Unchained X. A brief summary of the interview, the full interview, and Kingdom Hearts 2.8 Dengeki PlayStation scans are all provided below. (Scans credited to KHInsider)

Kingdom Hearts 2.8 Dengeki PlayStation Scans

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Kingdom Hearts 2.8 Interview Summary

  • In KHX Back Story, the story is told by the Fortellers
  • KH2.8 planned to release in 2016
  • KHHD3D to have newly added items
  • KHX Back Story to have all new characters
  • KHX Back Story to receive voice cast
  • KHBBS0.2 follows immediately after KHBBSFM
  • KHBBS0.2 follows Aqua and her encounters in the Realm of Darkness
  • KHBBS0.2 to include KH3 technology with KHBBS elements
  • KHBBS0.2 will be (as far as game content) the length of one world
  • KHBBS0.2 is closely related to KH3

KH 2.8 Dengeki PlayStation Interview

— When were the plans for [KH2.8] set into motion? Could you tell us the aim of exclusively using the PS4 console again?Nomura: We started thinking about it after completing [KH2.5]. It was about the time that we had finished deciding on the packaging, when we thought “What about a HD version of [KH3D]?” We had been talking about [KHIII], but since [KH3D] is such an essential preface to the story, I thought that, no matter what, I wanted to make an HD version of [KH3D] before [KHIII] was sold. When I was thinking about whether or not to release [KH3D] HD on its own, the time until we could play [KHIII] became shorter–rather than being affected by a change to the [KHIII] engine’s initial plans. I knew I wanted everyone to get a taste of the world of [KHIII] as quickly as possible, no matter what. That being said, just like with [KH1.5] and [KH2.5], I thought about how I wanted to package [KH3D]’s essential story with a product that was a part of [KHIII] and its technology. In result, it was inevitable that the console would be the PS4.

— I’m really excited to play [KH3D] on a non-portable console, but in regards to [KHx], why did you decide to make the story into a theatrical production?

Nomura: [KHx] and [KHUx] are both still running games, and they’ve still got a lot left to cover. For that reason, our intention is actually not to show the story as it is right now. In [KHx] and [KHUx], from the players’ perspective, the story is continuing onward, but in [KhxBC], the story is told from the character of the players’ affiliated unions, the Foretellers. Since [KHx] and [KHUx] are online games, there are probably fans that think the hurdles to jump are too high. However, in order to tell the full story of [KH], the Foretellers are very important characters, so I wanted to make sure players encountered the world of [KHx] and [KHUx] some way or another. The Foretellers aren’t really characters that can be fit into the timeline somewhere, so we are dedicating their story to a theatrical production.

–Please tell us more about the details and aim of the brand-new supplement based on [BbS], which is different than any of the HD remasters so far.

Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we’ve had for a while, and because of problems with time, it’s become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won’t show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.

–Could you please tell us precise release dates, as well as the progress in development at this time?

Nomura: It’s not quite time for us to give an exact release date, but we’re planning on a release in 2016. As far as production goes, since we’re working on it alongside [KHIII], we’re using the same technology in some parts, and I can’t talk about what current phase we’re on.

— Can you tell us more about what you’ve had to change for [KH3D], such as going from two screens on the handheld to one on the console, etc.?

Nomura: Since everything in the original was developed with the idea of having two screens, we’re having to reproduce everything so that it fits one screen, so it’s much different than the other HD releases, as it is more of a “remake.” Since the original design for the 3DS was a lot of fun to play with, in order to keep that same fun while remaking it for the PS4, we’re having to cover a lot of ground and make lots of changes. I will have more details in the next interview, so please wait until then.

–Do you have any kind of added elements decided?

Nomura: Unlike [KH1.5] and [KH2.5], we’re working with three productions that are not simply a change to HD. As I said before, we’re combining [KH3D] into one screen so it’s basically a remake, and the other two productions are completely new and both utilize [KHIII] technology–since the density of the original products are so great, we don’t really have any big added elements. There will be items to collect that are newly added, like what you saw in [KH1.5] and [KH2.5].

–Will the movie for [KHx BC] be a completely new product?

Nomura: Yes, it’s completely new. We’re making it with the same technology used in [KHIII], and the characters that appear are all new characters, so the Foretellers and Chirithy will need voices, so we have to work on casting as well as making their models, the scenes…everything will be made from scratch. However, while deciding the scenes, we were writing scenes for the base game [KHx] at the same time, so we inserted some of those scenes into [KHx]. So, the story will be one that players of [KHx] will more easily understand in the timeline.

–Can you tell us what you mean by the title “Back Cover”?

Nomura: Both [KHx] and [KHUx] were made with the concept of a “fairy tale,” so based on the other side we chose the title “Back Cover.” [KHx] and [KHUx] are told from the players’ perspective–the front side, so the perspective of the Foretellers is considered the “back side.”

–Could you tell us more about the movie’s details and highlights, as well as the amount of content?

Nomura: People currently playing [KHx] and [KHUx] already know this, but we have not really seen much of the Foretellers as individuals outside of each of their organizations. In this production, we hope to make clear the thoughts of each Foretellers, as well as why they formed their unions, and I think what they’ll have to say will be very interesting. As far as the content volume goes, since this won’t be the length of a full game, I can only tell you that it will be in the format of a short story.

–Will Aqua be the main character in the realm of darkness for [KH0.2BbS]? Also, will the story be about what’s happened in the ten years that have passed? (As in, the period of time before the BbS secret episode, where she met Ansem the Wise?)

Nomura: That’s right. Aqua is the main character, so the story will follow Aqua through the realm of darkness. However, the flow of time in the realm of darkness is different, so it’s not simply ten years that have passed. The beginning of the story is after the secret episode in [KHBbS FM], but the story’s ending is the finale, so I can’t talk about it. Actually, we prefaced to it in the secret episode, but in the opening, just before the new journey in [KHIII], we’ll tell you about King Mickey meeting Aqua again, who has been hidden away all this time…it will be that kind of introduction.

–As far as gameplay goes, how has the system and action changed? Please tell us about this along with the content volume.

Nomura: It is similar to the flow of [KHBbS], but we plan to include a portion that resembles [KHIII]. For details, please wait until the next information release. As far as volume content goes, this short story will be about the length of one world in the usual KH series. We want to give the players something they’ll be satisfied with by letting them experience [KHIII] gameplay in a sample size.

–Can you tell us about the meaning of [0.2]’s title, “Fragmentary Passage?

Nomura: As far as content goes, we can’t include a full volume of content to play with like the second chapter of [KHBbS], so it’s just a “fragment,” and we left that part of the subtitle. [0.5] is one of the letters and numbers that appeared in the secret episode of [KHBbS FM], and that meant full volume, so we decided on [0.2] this time, to indicate that there will be more content to come. However, the remaining passage will be told in [KHIII], so we wanted to show that this production is closely related to [KHIII].

— Finally, [KH2.8] will be an extremely important bridge title to [KHIII], won’t it? Can you tell us about any noteworthy points in that connection?

Nomura: For [KH1.5] and [KH2.5], we added the word [ReMIX] to the title, but for [KH2.8] we’re adding [Final Chapter Prologue]. This is not to say that this is the final chapter in the KH series, but it does mean that [KH2.8] will continue to pull the curtain closed on the story of the Dark Seeker. As I stated earlier, the content serves as a preface to [KHIII], starting with the HD [KH3D], and [KHUxBC] will also be very important to the KH series. I mentioned this in a previous answer, but [KH0.2BbS] is closely related to [KHIII]. It’s definitely no mistake to say that the three productions packaged in [KH2.8] are all in preparation for [KHIII].

Translations credited to Kayla Copeland and provided by KH13.